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  1. Join Date
    Dec 2008
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    1,678
    #21

    wow massive work - great ,great work!
  2. Join Date
    Sep 2009
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    492
    #22

    impressive images!!! congratullations!
  3. Join Date
    Sep 2004
    Posts
    698
    #23

    hard work!!! excellent images!
  4. Join Date
    Oct 2009
    Posts
    212
    #24

    i like it... nice work ya islam

    how long did it took ? and how many worked on it ?

    and is this HDRI lighting or what?
  5. Join Date
    Jun 2005
    Posts
    110
    #25

    Prince of generation
    This is one hell of a max file , would wonder how many times ur max crashed throughout this project
    Anyway i have 2 questions
    1- did u really have to produce so much details in such distant views ?
    2- How did u achieve ( The closer to shore line , the higher the ground ) effect , in max or post ?
    Congrats man , keep it up
  6. Join Date
    Jan 2010
    Posts
    325
    #26

    i didn't imagine that your machine specs did not ever crash for these scene,but you did it very well,great detailing skills and im sure you have a special techniques you used for this scene.great job bro..
    thanks for sharing..
    keep on inspiring us...
  7. Join Date
    Jan 2004
    Posts
    2
    #27

    great job!

    how long you've been doing this work?
  8. Join Date
    Jul 2004
    Posts
    195
    #28

    no words for appreciation....real great job.....Only one question......How did u manage such huge mesh in this scene? Did you use any plugins for this??

    thanks,

    Kunal
  9. Join Date
    Mar 2009
    Posts
    313
    #29

    Hi
    Fantastic details and fantastic organisation for such huge project.
    That project is very huge for such pc (very similar to mine). You give great hope that we can handle such project with this pc
    Can you tell about render time for finals? for tests? How did you manage test renders? Which reso?
    I am very interested in your organisation and workflow.

    Very professional work, neat and nice work.
  10. Join Date
    Mar 2005
    Posts
    45
    #30

    This is like Sim City on steroids. Nice images.
  11. Join Date
    Sep 2008
    Posts
    88
    #31

    its just an outstanding outstanding............. work.... man how can u manage it..........
    how your file not get hanged? or corrupted????????
    this is the Hugest project ever i seen......................................

    u r the champ...... God, Allah bless u..................
  12. Join Date
    Nov 2009
    Posts
    46
    #32

    ff

    good job! how long ?you did it?
  13. Join Date
    Apr 2009
    Posts
    65
    #33

    !!!! WTF!!! speekless
  14. Join Date
    May 2008
    Posts
    121
    #34

    Very Nice Image And Amazing Amount Of Details Keep It UP
    Just Wondering about the sky you used ( hdri - hemispherical Image for the background )
    also how did you make the haze
  15. Join Date
    Jan 2008
    Posts
    183
    #35

    DAMn!

    super size it!
  16. Join Date
    Dec 2004
    Posts
    1,489
    #36

    Great work!Huge project! Congrats!!
  17. Join Date
    Jul 2005
    Posts
    1
    #37

    Who else wants a 3D fly through!?!?!!!!!!!!!!
  18. Join Date
    Nov 2009
    Posts
    8
    #38

    Fatastic Job.......... Really loved it...
  19. Join Date
    Aug 2004
    Posts
    2,436
    #39

    Quote:
    Originally posted by: BAZOOKA
    Very proffesional Huge projects handling and realy very nice results my dear friend

    what scripts or plugin did you used for scattering trees and cars (dont tell me you had clone it by hand i would kill myself

    Also how do you normaly apply the streets middle white dashed lines in such big projects? just curious about your procedure for this

    Great work from you and wish you all the best
    Do you recieved ispirato or not yet i didnt recieve it until now
    Hi Kareem. How r u doing Man? i hope you are very well.
    Thanks alot for your compliments

    The Streets White Lines Just a simple offset splines + applyed opacity materials.
    Trees Arrangments sometimes we did by oursleves & sometimes array along paths... due to the clients requirments of specific orders.

    By The way The sea techniques was inspired & mixed up from an old sea material you already done, Thanks Man.

    No Man till now i didn't receive it, i don't know why this book is taking too much time..
    Last edited by Islam_Samir; 2010-05-17 at 07:16 PM.
  20. Join Date
    Aug 2004
    Posts
    2,436
    #40

    Quote:
    Originally posted by: mekawybeeh
    Prince of generation
    This is one hell of a max file , would wonder how many times ur max crashed throughout this project
    Anyway i have 2 questions
    1- did u really have to produce so much details in such distant views ?
    2- How did u achieve ( The closer to shore line , the higher the ground ) effect , in max or post ?
    Congrats man , keep it up
    Prince el entag el cenima2y fe masr...hahaha cool man..

    1-Basicly there was one main file that includes only the Site & Light settings...all others models & files were attached as Xrefs & Proxies to that main file.. (65 Xref's Files).

    2-Yeah that effects was in Max by normal editpoly vertex sub selection, i used photoshop only for colors & levels adjusting...& Composing the Horizon.

    Take care..
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