We just purchased the new Shaders Volume 3 for mental ray and while I have to say it's an excellent investment we have a bit of a gripe with the lack of naming conventions/descriptions of the shaders, particularly with glass, metal and wood. Example: there are nearly 100 glass shaders with no way to quickly differentiate what each one has been geared for or what it's real-world counterpart might be. Thin glass? Office Window? Car windshield? No clues.

I presume to purpose of the libraries are to save time in setting up materials but it's going to take us months to try out all these materials and figure which does what which kind of defeats the purpose.

Am I missing something here?

Thanks,

-Robert