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  1. Join Date
    Mar 2007
    Posts
    661
    #1

    Rigging and animation competition rules

    Hello.

    I would like to announce new competition. This time all you need to do is download attached model, rig it and animate. All textures are included.

    To enter competition, follow this rules:

    1. Start thread in section "Animation competition", and post there your progress.
    2. Animation shouldn't be shorter than 10 s.
    3. You should post some screen shots or animation that shows how your rig works.
    4. You can modify this model by adding more loops and making it easier to animate.
    5. You can't use motion capture.
    6. Competition end - 15 VII 2007.


    model & textures
    Turn around animation

    This competition is aimed to beginners and advanced users. So if you will start

    There will be 3 awards:
    1th place - Products from our shop for 600 E
    2nd place - Products from our shop for 400 E
    3rd place - Products from our shop for 200 E

    Good Luck

    With regards
    Last edited by Edi_W; 2007-06-20 at 10:45 AM.
  2. Join Date
    Jan 2004
    Posts
    27
    #2

    could You convert dds files to tga for example? my max don't read some times dds and I don't have any software to do this
    thanks
  3. Join Date
    Jan 2004
    Posts
    515
    #3

    Tomek Kosiorek -> For now I can't upload any new images, but in Monday I will. For now try to use some plugin for photoshop from Nvidia... It allow to open DDS http://developer.nvidia.com/object/n...ure_tools.html .

    With regards.
  4. Join Date
    Jan 2004
    Posts
    27
    #4

    thanks, i'll try
    regards
  5. Join Date
    Apr 2007
    Posts
    23
    #5

    Im in every one
    I Hope this will be A very nice competition for all of us
  6. Join Date
    Jul 2006
    Posts
    2
    #6

    thanks, i'll try
    tengdayong
    tengstudio
  7. Join Date
    Mar 2007
    Posts
    661
    #7

    Here is a link to TGA textures, if you still need it.....sorry for the delay :

    TGA textures
  8. Join Date
    Sep 2006
    Posts
    10
    #8

    Hey that's some damn nice model. Hopefully i find some time to hop in to the challange Doe it matter what kind of Software we are using ? Or has it to be MAX ???

    cheers
    ::neosushi::
  9. Join Date
    Mar 2006
    Posts
    1
    #9

    how do i download your model,,, please send your model rajkumar2977@yahoo.co.in ,, I would like perform your competition well
  10. Join Date
    Jan 2004
    Posts
    515
    #10

    neosushi - It can be any software you want.

    Links to model and textures are under image in first post.
  11. Join Date
    Sep 2006
    Posts
    10
    #11

    Thx MF for the information

    cheers
    ::neosushi::
  12. Join Date
    Dec 2005
    Posts
    1
    #12

    This promises. Thank you very much!
  13. Join Date
    May 2007
    Posts
    9
    #13

    I'm Character TD's in France i will submit My entry as soon as possible ^^
  14. Join Date
    Mar 2007
    Posts
    661
    #14

    I see there are still no finished animation... so we give you another two weeks.
    New deadline is 15 VII 2007 and good luck... agian .
    Last edited by Edi_W; 2007-06-20 at 10:44 AM.
  15. Join Date
    May 2007
    Posts
    24
    #15

    waw^^ thank you very much
  16. Join Date
    Jun 2007
    Posts
    8
    #16

    is thsi compitition still active ?
  17. Join Date
    Mar 2007
    Posts
    661
    #17

    Yes it is...deadline is 15 VII 2007
  18. Join Date
    Jun 2007
    Posts
    8
    #18

    after rigging this character, can i add this rig to my demo.i am from india.as i am looking for a job
  19. Join Date
    Mar 2007
    Posts
    661
    #19

    We remind you that tomorrow is the last day of our little animation competition. Hope to see some nice animations
  20. Join Date
    Jan 2004
    Posts
    27
    #20

    Tomorrow is included or dedline is today to a magic zero hour?
    Tomek
    EDIT: can I upload my work on a rapidshare? I dont have a server and website where could I upload an animation
    Last edited by Tomek Kosiorek; 2007-07-14 at 06:19 PM.
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