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  1. Join Date
    Jan 2004
    Posts
    515
    #1

    3ds Max Tips.

    Hallo

    I want to share my knowledge about modeling.

    1. Ctrl + red icons of subobject on command panel - convert selection to ... This is very usefull thing. You can use it for faster selecting.
    http://www.evermotion.org/tutorials/video/tom/5.jpg
    2. Use a lot of shortcuts. Binding functions to keyboard buttons can make your work more effective.
    3. Use user view to make more acurate cuts, slices and chamfers. Make sure to work with Arc rotate subobject:
    4. Use Isolate selection alt+q ..
    5. Some objects you can build faster and better with using splain technique and some tricks ... Here is small tutorial:
    - Build 2 rectangles:

    - Convert them to editable splain and attach one to another:

    - Select all vertex and use filet function on it:

    - Bevel splaines with some hight:

    - Chamfer top polygon:

    - Select 2 edges:

    - Use loop selection:

    - Chamfer this edges 3 times to make something like this :

    - Do this on bottom of model:

    - Select all polygons and add them to one smooth group or simply use smooth modifier with selected auto smooth. After this you will have smooth, and very clean mesh without useing meshsmooth:



    Soon i will add more

    Best regards, Tomek.
  2. Join Date
    Oct 2004
    Posts
    286
    #2

    first three pages of an upcoming book keep goin´
  3. Join Date
    Aug 2005
    Posts
    39
    #3

    thank u very much,... and we wait much more
  4. Join Date
    Nov 2005
    Posts
    73
    #4

    gr8

    thnx for the tip............... looking forward for more......
  5. Join Date
    Dec 2005
    Posts
    87
    #5

    genius, thanks a lot!!!
  6. Join Date
    Aug 2006
    Posts
    12
    #6

    and so am i, thank you very much....
  7. Join Date
    Nov 2005
    Posts
    63
    #7

    sorry but i'm having problems with this............i've made the spine added a bevel modifier and then do i convert to an editable polygon.....???then how do chamber the top polygon??
  8. Join Date
    Nov 2005
    Posts
    63
    #8

    don't worry i've worked it out..........very useful information, cheers
  9. Join Date
    Sep 2006
    Posts
    21
    #9

    sorry, ima newbie,,,interesting...so its to teach you a smooth complex shape but less polys..correct?
  10. Join Date
    Oct 2006
    Posts
    1
    #10

    thanks for you and more in the future
  11. Join Date
    Oct 2006
    Posts
    5
    #11

    thank u very much,I LIKE
  12. Join Date
    Oct 2006
    Posts
    6
    #12

    cool stuff! I do appreciate it
  13. Join Date
    Sep 2006
    Posts
    30
    #13

    picture links are broken
  14. Join Date
    Dec 2006
    Posts
    30
    #14

    thanks you verymuch....
  15. Join Date
    Jan 2004
    Posts
    515
    #15

    Well lets continue this ...

    Tips.

    1. Remember that when you are modeling something try to make a plan of your modeling . It's very important because it can speed up your work flow. Start from overall shape and finish on details.

    2. Working on layers is the best way to know where is something that you looking for. And this is best way to work on large scenes. For example when you build your exterior scene try to make some layers like: plants, building, interiors stuff, landscape... etc. And in 2 clicks you can hide/unhide layer that you want work on.

    3. You can do your startup scene with set up units... etc. Your 3ds max can start with teapot placed in viewport if you want . Just make scene and save it as maxstart.max in your 3dsmaxroot/scenes directory. Every time you will reset/run max this scene will automatically open.

    4. When you work with lines press i to center viewport on cursor. This help drawing curves.

    5. Some people that are working with 3ds max don't understand material editor. Well i will try to explain it a bit. Every slot that you see in material editor is just a slot for editing materials. Material can exist but it don't need to be displayed in material editor. If you want create new material but you don't want to overwrite old material. Just use get material that is under the materials slots (first button from left), not the button that is on the right of material name. You can choose there materials that are used in scene by checking browse from: scene ... or other that you want ... This can be selected object or some material library.

    6. You can make your rendering presets. Just set up scene and go to rendering menu (F10) there on the bottom of the window is Preset chooser. Choose Save preset, name it and save. You will be able to use this preset in any time you want.


    Best regards
  16. Join Date
    Jun 2006
    Posts
    63
    #16

    非常好,,,,我又学了一招,,呵呵谢谢!very good,think you!
  17. Join Date
    Dec 2006
    Posts
    2
    #17

    thank you ! very much !!!
  18. Join Date
    Jan 2006
    Posts
    30
    #18

    good tips,i use alot more,shortcuts and techs to speed up,if any one hav prob. in any thing customizing,i can help with
  19. Join Date
    Mar 2007
    Posts
    4
    #19

    hi syed naseer here. Thank a lot send me more. My Email id is syed_naseer_hbk@yahoo.co.in
  20. Join Date
    Sep 2006
    Posts
    1
    #20

    thanks,give more tips next time
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