1. Join Date
    Dec 2017
    Posts
    77
    #1

    Importing architectural drawings to 3ds Max (images, AutoCAd DWGs, PDFs) to 3ds Max.

    Hey.

    Michal (aka Andrew) here from GarageFarm.NET Academy.

    I would like to share with you videotutorial I made about importing architectural designs to 3ds Max in different formats.

    Setting up image references for 3d modeling in 3ds Max (PNG, JPG and others)

    In this tutorial, I will show you how to import design drawings saved as images (PNG, JPG, and other formats) into 3ds Max and set them as references for modeling architecture. On top of that, the tutorial is full of tips tricks that will make your modeling faster.

    Learn how to align design levels to 3ds Max coordinate system, organize drawings on layers, align various levels plans to each other, and make sure you don't need to turn the references on and off constantly when you change views.



    Table of contents:
    00:00 - Introduction
    00:38 - Creating material for references
    00:56 - Adding UVW mapping to reference plane
    01:09 - Setting the proper display quality of textures in Viewports
    01:55 - Setting quality of textures in older versions of 3ds Max
    02:19 - Setting correct proportions for the reference texture
    02:26 - Setting the size of the reference image
    03:54 - Creating separate planes for every view
    04:10 - Setting references heights to match 3ds Max coordinate system
    04:31 - Aligning sections and plans
    05:13 - Setting object properties of reference planes
    05:30 - Organizing references with Layer Manager
    05:38 - Summary

    I hope you will find it useful.
  2. Join Date
    Dec 2017
    Posts
    77
    #2

    Hi.

    I have another tutorial to share.

    Setting AutoCAD drawings as references for modeling architecture in 3ds Max

    In this tutorial, Andrew will show you how to import design drawings saved as AutoCAD's DWGs into 3ds Max and set them as references for modeling architecture - On top of that, the tutorial is full of tips tricks that will make your modeling faster!

    Learn how to align design levels to 3ds Max coordinate system, organize drawings on layers, double-check 3ds MAx import precision, and make sure you don't need to turn the references on and off constantly when you change views!



    Table of contents:
    00:00 - Introduction
    00:23 - Reminder about hotkey settings
    00:39 - Quick design overview
    01:09 - Checking AutoCAD file units setup
    01:31 - 'Derive AutoCAD primitives by' option
    01:53 - Quick import and checking results
    02:30 - Fine-tuning import options
    02:52 - Welding vertices during import
    03:23 - Choosing AutoCAD layers to import
    03:33 - Dealing with hidden layers
    04:38 - Drawing imported too far from the center of coordinates
    04:57 - Double checking the drawing scale
    05:17 - Why take the longest dimension?
    05:57 - Placing all vertices on one plane
    06:14 - Arranging the references in the scene
    06:32 - Dealing with lags when your GPU card is too slow
    07:02 - Aligning design heights with 3ds Max coordinate system
    07:31 - Placing drawings on layers
    07:42 - Hiding drawings that block the view with Viewport Clipping
    08:12 - Adding helpful settings
    08.26 - Summary
  3. Join Date
    Dec 2017
    Posts
    77
    #3

    Hey guys!

    Did you know that you can use PDFs as blueprints for modeling in 3ds Max?

    In this tutorial, Andrew will show you how to import architectural blueprints (reference image) saved as PDFs straight to 3ds Max. No resaving in Photoshop is needed since 3ds Max supports PDF documents with its Vector Map - even multipage ones.

    Import PDF as blueprints to 3ds Max

    On top of that you will learn the whole workflow for setting blueprints for archviz modeling with many tips and tricks that will make your work faster and easier:

    - Learn how to align design levels with 3ds Max coordinate system
    - How to automatically hide the blueprints so that they don't block your view
    - How to organize them in your scene
    - How to make sure that they display in the best quality in the viewports
    - How to scale them with the best precision so your model will have correct dimensions
    - And many more tips!



    Timestamps:
    00:00 - Introduction
    00:22 - Reminder about hotkeys settings
    00:38 - Quick design overview
    00:48 - Resaving PDF in Photoshop
    01:00 - Setting up the material for blueprints
    01:22 - Setting the quality of maps display in viewports
    01:42 - Textures display resolution window
    02:04 - Fixing the issue with not updated resolution
    02:17 - Optimizing filtering settings to save GPU resources
    02:32 - Setting the page in multipage PDF
    02:41 - Setting correct mapping for the Vector texture
    03:05 - Setting the size of the reference image
    04:34 - Creating separate planes for every view
    04:49 - Setting references heights to match 3ds Mac coordinate system
    05:11 - Aligning sections and plans
    05:52 - Setting object properties of reference planes
    06:09 - Organizing references with Layer Manager
    06:17 - Summary

    I hope you will find it useful.
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