1. Join Date
    Jan 2004
    Posts
    5
    #1

    Tool for automatically adjust the workflow in ACEScg and V-Ray for 3ds Max

    Hello all!

    Our team is pleased to present and recommend for use the plugin "V-TayMtl Converter 3", which, in addition to converting materials, lights, cameras, proxies and other scene components, can now also automatically adjust the workspace in ACEScg or sRGB for rendering in V-Ray!

    This corresponding function does the following:

    • depending on the option selected, switches to ACEScg or sRGB in the Render Setup> Settings> Color management> Rendering RGB primaries
    • finds all VRayBitmap and VRayColor maps in the current scene and determines the purpose of these maps - displayed in color (diffuse (albedo), reflect, refract, translucent, sss, selfillum, environment/light etc.) or with technical data (bump, glossiness, displacement, ior, anisotropy etc.) and separates the map instances (if any) in the conflicting slots.
    • switch the RGB colorspace and Color space transfer function maps according to the selected color space. In this case, the function determines whether a bitmap texture with special suffixes in the file name (_lin_srgb, _srgb, _acescg, _raw) is used or the file name is used without a suffix.
    • optionally, you can enable gamma correction in Render Setup> V-Ray> Color mapping and rename duplicate map names that may be after splitting instances in conflicting slots.


    "V-RayMtl Converter 3" allows you to switch to the desired Color Space with one click!

    You can read more detailed information about this plugin here: "V-RayMtl Converter 3" Official site
    or here: ScriptSpot

    "V-RayMtl Converter 3" are officially tested by the AutodeskŪ team and also is available in the AutodeskŪ App Store


    Good luck and great creative work!

    Best regards, MAXTools team.

    VMC3_banner_scrspt.jpg
    Last edited by 3DZver; 2021-08-05 at 12:54 PM.
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