Hey guys!

Mike here from GarageFarm.NET Academy.

I decided to create one topic for our Substance tutorials. We release them on a regular basis, so will share them all here.

Here they are:

Creating an Xbox Series X with Substance Designer | Part 1

In this series for Substance Designer, we'll be going over how to procedurally model an Xbox Series X. We'll be discussing how to set-up the project and its workflow, a couple of tips and tricks, and also how to properly render out our maps inside a 3D software like Blender. It's the first part of mini-series from Amiel, expect more in the coming time!





Creating an Xbox Series X with Substance Designer | Part 2

In this continuation of our series for Substance Designer, we'll be discussing how to add in the logo, carving out details, and adding in buttons procedurally. It's the second part of the mini-series from Amiel, expect more in the coming time!





Making Kimchi fried rice using Substance

In this video, we'll be taking a look at how you can use Substance in order to create a quick render of some Kimchi fried rice!




Is UV unwrapping dead? Substance Painter Auto UVs

In this video, we'll take a deep dive into Substance Painter's Auto UVs feature and figure out the answer to the age-old question - Can we finally skip UV Unwrapping?

[/VIDEO]https://www.youtube.com/watch?v=zMxQOVKzvFM&list=PLILWDkTQTM8_Xgo5kGTGjBR8 5feRFHJvS&index=4[/VIDEO]


5 things you didnít know about in Substance Painter

In this video, we'll be discussing a couple of tips and tricks inside Painter that can help speed up your workflow!




Smart Materials in Substance Designer

In this video, we'll be taking a look at why creating Smart Materials inside Substance Designer can help you make more flexible materials for your material library.



More are coming soon. If you have any feedback let me know here, on in the video's comments. More coming soon