Hello all, I would like to introduce you to Bella, our (we are a small company, Diffuse Logic, out of Barcelona) new spectral renderer, which has been designed from the ground up to achieve unparalleled quality.

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Bella's physics-based approach not only produces truly photographic images, but also directly results in predictability that both simplifies use, and enhances productivity.

The reason for this is that there are consequently no obscure settings to learn, which just do arbitrary things that a programmer decided; rather there are comparatively few settings, which allow you to think about the light in your scene as you would experience it in real life.

Likewise, Bella's materials and cameras are also built to model those from the real world. Let's look at a concrete example: in testing, we ran across an image on the web and thought it interesting to see how it would be to mimic in Bella:

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The way this was done is simple, and logical: begin with a polished aluminum substrate, as in real life, and add a tinted layer (thin dielectric), also as in real life -- and we see above, the result is quite a close match, simply by building the material in the way we inuitively think about it.

Likewise, of course, the camera also works in a similarly-logical way, having settings (fstop, film ISO, etc) you would expect to see on any real-world DSLR camera.

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To celebrate Bella's release, we are offering an introductory 50% discount on Bella's uncommonly customer-friendly licenses (another thing we handle differently than most), through 19 Nov. 2019. To learn more, please visit https://www.bellarender.com.

Thanks for reading,
Jeremy Hill
Diffuse Logic

p.s. as we are very new and have few users yet, I want to say that all the images above are actually by us, the programmers. So please judge them accordingly.