Hi guys!

My name is Andrew and I’m a member of the GarageFarm.NETrender farm team.

We have been supporting rendering with 3ds Max for quite some time and recently added many cool features to our rendering system.

I think that you may want to check them out:

Why GarageFarm.NET ?

SUPPORTED 3ds Max versions:

- We support 3ds Max 2013-2019, including all service packs, updates and versions.


- We render with CPU engines with our automated system: 3ds Max Plugin > Uploader\Downloader > Web Manager
- We support Corona 1.2 - 3.1+ - with automated matching to the version used in your scene.
- We support V-Ray 2.4 – 4.0+ - with automated matching to the version used in your scene.
- We support Mental Ray 2013 - 2017
- We support 3ds Max Scanline and ART renderer
- We support multi render engine rendering - our system automatically matches your Corona and V-Ray versions if they are both used in the scene
- We support GPU render engines with our powerful GPU servers which we rent by the hour.
- For other render engines, please contact us on our Live Chat – we are online 24/7.


- We render frame sequences, single frames, selected frames, minus frame ranges.
- We render with gamma correction setups and gamma override for outputs.
- We support 3ds Max scene states.
- We support non-Latin characters - in scene names & assets.
- We support rendering multiple cameras, and 3D stereo cameras with all possible render modes. Render range is set directly for each scene camera.
- We offer a Render Cost calculator in the plugin’s options – you can get a rough cost estimate for your scene right from the plugin. For close cost estimation run a test with a step of your scene on the farm – our system will generate a close cost estimate for the whole frame range.
- Our plugin uses symbolic/hard links and uploads only the assets that are not yet present on farm’s end - It drastically reduces the duration of scene preparation and disk usage, especially if you render multiple cameras or versions of the same scene.


We support XMesh assets, ParticleFlow caches (.pf assets), multiple .ifl assets, FumeFX files, FireSmokeSim PhoenixFD files, MaxFluid Cache, VDB cache files, PSD assets, 3ds Max Xrefs, and many other cache formats.


- We support rendering with all Corona GI solvers.
- We support rendering with pre-calculated Corona UHD files.
- We support automatic GI pre-caching for Corona render still shots - If you are using UHD GI. mode, your still shots rendered with ‘strips mode’ will have cached GI jobs. This will prevent your renders from having "strips" connection lines.
- We support Corona LUT files (ext .cube).
- We support CXR output format for animations and still shots.
- We support Corona buffers\render elements.

Rendering multiple cameras with Corona:


- We support all CPU-based versions and features of V-Ray, including V-Ray RT (CPU only) with automatic setup of the version used in your scene.
- We offer presets & plugin setups for full animated scenes, camera animated scenes, and still shots (including additional switches like camera paths for Irradiance maps & Light caches, baking steps & density, dynamic memory limits, bucket size.)
- We support all V-Ray’s GI engine combinations both for animations and for high resolution still images – with automatic GI baking.
- We support V-Ray render elements and VRay RAW image outputs.
- We support V-Ray VR and VRayStereoscopic rendering.
- We support VRscans materials and V-Ray Volumetric Grid files.
- We support .ifl sequences in VRayHDRi object (Dome Light.)
- We support V-Ray assets like VrayProxies, vrmaterials, vrmeshes, V-Ray maps, pre-calculated GI maps.
- Our plugin has a Vray Standalone exporter - Now you can export .max scenes to .vrscene and render them on our farm - All plugin features (like GI caching for each mode, render outputs etc) are supported with a .vrscene exporter.
- We support files which work with V-Ray frame buffer options - Background images, LUTs, OCIO and ICCs.

Rendering V-Ray camera animation scene with GarageFarm.NET's plugin:

Rendering V-Ray still image scene with GarageFarm.NET's plugin:


- We support all available external outputs - 3ds Max main output, VRay frame buffer, VRay Raw image (multilayer EXRs), render elements, corona buffers - all non-animated formats.
- We support saving all outputs with the same format setup as in your scene - like TIFs bit depth or custom EXR setups.

If you have any questions or doubts I will be happy to answer them. You can also talk with us on our Live Chat – we are online 24/7.

If you haven’t checked us yet you can register with $50 free credits for tests from this webpage: https://garagefarm.net/3ds-max-render-farm/

Happy Rendering!