1. Join Date
    Mar 2010
    Posts
    199
    #1

    Honeycomb House

    Here is a project I started some times ago and finally decided to work a bit on.
    I first went for a warm autumnal scene but finally decided to stay on greenery with a more cold environment.

    For the fog, this time I used the usual trick, a sphere surrounding the scene with scattering medium material and a sphere around the camera to control the fog depth (more precisely where it starts).

    Modeled with Blender as usual
    Rendered with Octane Standalone 4.0 RC5
    PT Kernel
    Renderd time around 15 min, 25 min for larger images (3000x1680).































    Last edited by enricocerica; 2018-09-29 at 08:13 AM.
  2. Join Date
    Mar 2004
    Posts
    1,480
    #2

    great mood!! great images!
  3. Join Date
    Mar 2010
    Posts
    199
    #3

    Quote:
    Originally posted by: hydroponik
    great mood!! great images!
    Thanks hydroponik
  4. Join Date
    Sep 2013
    Posts
    19
    #4

    Enrico congratulations!!
    For all the parts compose the final images, since the concept. Very Very well done. Impressive!
  5. Join Date
    Mar 2010
    Posts
    199
    #5

    Quote:
    Originally posted by: Green_lantern
    Enrico congratulations!!
    For all the parts compose the final images, since the concept. Very Very well done. Impressive!
    Thanks Green_lantern, glad you like it
  6. #6

    Great work... Almost realistic 3d renders. But i think some view's fog density is little bit high.
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  7. Join Date
    Feb 2014
    Posts
    1
    #7

    Great work man.
    How did you texture the grass areas?
    Is the moss/dirt textured or scattered objects?
  8. Join Date
    Mar 2010
    Posts
    199
    #8

    Thanks for your feedbacks,
    For the grass areas, I scattered a grass base mesh using Blender particles and used two superposed meshes for the terrain, one displaced with a rock texture and the second with a moss texture.
  9. Join Date
    Mar 2004
    Posts
    1,480
    #9

    would love to see some wires, 15-25min per render at that resolution is really good! one of the best blender architectural viz ive seen in a long time
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