1. Join Date
    Jul 2008
    Posts
    20
    #1

    Modern Barn - UE4

    Hello everyone,

    This is my last project in Unreal Engine 4. It started as an archviz project for a client and it ended up being a huge sandbox that I used to study and test new techniques. Artstation link: https://www.artstation.com/artwork/O8KK6

    I hope you like it :-)







    Click image for larger version. 

Name:	4k_Lit_18_Frontyard-2.jpg 
Views:	443 
Size:	1.57 MB 
ID:	199929
    Click image for larger version. 

Name:	4k_Lit_10_Frontyard-2.jpg 
Views:	337 
Size:	1.86 MB 
ID:	199930
    Click image for larger version. 

Name:	4k_LD_10_Path-4.jpg 
Views:	293 
Size:	395.0 KB 
ID:	199934
    Click image for larger version. 

Name:	4k_Lit_6_Path-4.jpg 
Views:	261 
Size:	421.0 KB 
ID:	199945
    Click image for larger version. 

Name:	4k_Lit_10_Path-7.jpg 
Views:	239 
Size:	471.9 KB 
ID:	199946
    Click image for larger version. 

Name:	4k_Lit_10_Path-5.jpg 
Views:	221 
Size:	527.2 KB 
ID:	199947
    Click image for larger version. 

Name:	4k_Lit_10_Path-1.jpg 
Views:	209 
Size:	582.9 KB 
ID:	199931
    Click image for larger version. 

Name:	4k_Lit_10_Frontyard-3.jpg 
Views:	206 
Size:	388.7 KB 
ID:	199932
    Click image for larger version. 

Name:	4k_Lit_18_Frontyard-4.jpg 
Views:	227 
Size:	403.0 KB 
ID:	199933
    Click image for larger version. 

Name:	4k_Lit_6_Bike4_white.jpg 
Views:	222 
Size:	1.38 MB 
ID:	199935
    Click image for larger version. 

Name:	1697_Lit_DroneView1.jpg 
Views:	194 
Size:	1.72 MB 
ID:	199936
    Click image for larger version. 

Name:	explorer-10am.mp4_snapshot_01.25_[2018.09.03_15.07.12].jpg 
Views:	169 
Size:	1.49 MB 
ID:	199937
    Click image for larger version. 

Name:	explorer-10am.mp4_snapshot_00.58_[2018.09.03_15.06.50].jpg 
Views:	158 
Size:	1.43 MB 
ID:	199938
    Click image for larger version. 

Name:	4k_Lit_10_Interior_1.jpg 
Views:	207 
Size:	1.25 MB 
ID:	199939
    Click image for larger version. 

Name:	4k_Lit_6_Frontyard-5.jpg 
Views:	224 
Size:	1.78 MB 
ID:	199940
    Click image for larger version. 

Name:	4k_Lut_6_Interior_3.jpg 
Views:	187 
Size:	1.26 MB 
ID:	199941
    Click image for larger version. 

Name:	4k_Lut_10_Interior_6.jpg 
Views:	182 
Size:	1.33 MB 
ID:	199942
    Click image for larger version. 

Name:	4k_Lut_6_Interior_7.jpg 
Views:	183 
Size:	1.36 MB 
ID:	199943
    Click image for larger version. 

Name:	plinia-cauliflora-10am.mp4_snapshot_01.23_[2018.09.03_15.16.18].jpg 
Views:	164 
Size:	1.15 MB 
ID:	199944
  2. Join Date
    Jan 1970
    Posts
    1
    #2

    Très impressionnant.
    Un tout petit détail, le chemin me semble hors d'échelle par rapport au reste.

    Very Impressive.
    A tiny detail, the road seems to be out of scale. With the grass in the middle, it means that only one car can use this road as it is large enough to have 2 cars. But it is a detail, the trees and other stuff are truly amazing.
  3. Join Date
    Dec 2005
    Posts
    26
    #3

    This looks incredible, congrats!.
    Care to explain of your lighting?? HDRI + Direct lighting?
    Also how you get such good antialiasing? are you just doing output from Unreal screenshot or using some external screenshot tool?
  4. Join Date
    Jul 2008
    Posts
    20
    #4

    Quote:
    Originally posted by: pierh
    Très impressionnant.
    Un tout petit détail, le chemin me semble hors d'échelle par rapport au reste.

    Very Impressive.
    A tiny detail, the road seems to be out of scale. With the grass in the middle, it means that only one car can use this road as it is large enough to have 2 cars. But it is a detail, the trees and other stuff are truly amazing.
    Thank you!
    They're two-way roads. It's actually like that in the real place. Though maybe I should have added some wear on the grass of the intersection in front of the gate cause cars would be crossing there... :-D



    Quote:
    Originally posted by: fco3d
    This looks incredible, congrats!.
    Care to explain of your lighting?? HDRI + Direct lighting?
    Also how you get such good antialiasing? are you just doing output from Unreal screenshot or using some external screenshot tool?
    Thanks.
    Lighting setup: Stationary skylight + Stationary direct light + movable sphere (shadows off) with unlit material with EXR sky texture. The skylight will grab light from the skydome.
    To improve antialiasing you could: 1) increase screen percentage 2) downscale the screenshot (take a screenshot in a higher resolution than reduce it in photoshop). The results will be practically the same. I prefer the second one (if you have Nvidia card you can use DSR to increase resolution higher than what you monitor supports). I don't like the UE4 high-res screenshot tool, I just capture the viewport with printscreen key
You need to be logged in to leave a comment. You don't have account? Register now.
Best of Evermotion
The best works from the Forum Gallery picked by Evermotion staff