1. Join Date
    Jul 2007
    Posts
    74
    #1

    Lake

    Hi everyone,
    our attempt to create a procedural water shader that combines both reflection and refraction according to the view angle, and with some variations in the far distance.

    We also made a small breakdown\tutorial at https://cgmood.com/tutorials/lake-water-fstorm.
    The tutorial is for FStormRender but the concept can be used for any render engine.
    You can also download the materal from there.

    Happy new year!

    Click image for larger version. 

Name:	8TZInzArsKAPXYa9GynMbW2opFaXIdJYVeTbKj19.jpeg 
Views:	943 
Size:	174.8 KB 
ID:	191627

    Click image for larger version. 

Name:	3b.jpg 
Views:	821 
Size:	447.7 KB 
ID:	191628

    Click image for larger version. 

Name:	2.jpg 
Views:	815 
Size:	184.2 KB 
ID:	191629

    Click image for larger version. 

Name:	ground-2.jpg 
Views:	826 
Size:	588.2 KB 
ID:	191630

    Click image for larger version. 

Name:	ground-1.jpg 
Views:	793 
Size:	723.7 KB 
ID:	191631
  2. Join Date
    Mar 2011
    Posts
    197
    #2

    Hey, this is really great work! Also thanks a lot for putting this out for everybody! It seems that people around here care only about chairs and beds in white rooms...
  3. Join Date
    Jul 2007
    Posts
    74
    #3

    Quote:
    Originally posted by: George R.
    Hey, this is really great work! Also thanks a lot for putting this out for everybody! It seems that people around here care only about chairs and beds in white rooms...
    Hey, thank you a lot, and you're welcome man!
    M.
You need to be logged in to leave a comment. You don't have account? Register now.
Best of Evermotion
The best works from the Forum Gallery picked by Evermotion staff