1. Join Date
    Jul 2007
    Posts
    73
    #1

    Lake

    Hi everyone,
    our attempt to create a procedural water shader that combines both reflection and refraction according to the view angle, and with some variations in the far distance.

    We also made a small breakdown\tutorial at https://cgmood.com/tutorials/lake-water-fstorm.
    The tutorial is for FStormRender but the concept can be used for any render engine.
    You can also download the materal from there.

    Happy new year!

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  2. Join Date
    Mar 2011
    Posts
    193
    #2

    Hey, this is really great work! Also thanks a lot for putting this out for everybody! It seems that people around here care only about chairs and beds in white rooms...
  3. Join Date
    Jul 2007
    Posts
    73
    #3

    Quote:
    Originally posted by: George R.
    Hey, this is really great work! Also thanks a lot for putting this out for everybody! It seems that people around here care only about chairs and beds in white rooms...
    Hey, thank you a lot, and you're welcome man!
    M.
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