Having hundreeds of Archmodels (and other) libraries, they all come with their own Maps (Textures) folder. If you want to do a network render (render farm) you have to share all these folders from the server.
Then you have to tell every render node where they can find these textures, so you have to enter hundreds of user network paths.
Is there a simpler way?
I think copying all the textures from all libraries to a same shared folder is not wise, you could finish with thousands of them and there could be naming conflicts.

What are your practices in sharing textures?