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    #1

    The Ethereal & the Sad

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    a tribute to all the refugees.
    its sad to view or put your shoe in their place, its just break me as a person and the least i can do is to visualize / show their plight in this archviz concept competition.

    i imagine the secret garden as an imaginary realm or "The Ethereal" or paradise whichever you see them . This paradise consist of temporary life on earth as a continuos loop of sadness at the moment for them,and perhaps happiness hereafter.

    artificial greens / architectural ecosystem above= life on earth/sadness
    greens below=paradise/the ethereal


    the garden above water, shown is a reflection of life on earth represented by the architectural features-built environment as corals/greens on walls . perhaps identified as pockets of life..

    in contrast with the artificial life or artificial garden above, the dark waters with a glimpse of greens beneath shows that a promised "garden" awaits them.

    the falling person shown is the representation of the refugees.

    branches or trunk is life selection,or the bridges to these paradise beneath....

    note: reference image from avatar/croods movie as imaginary ecosystem reference.

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    Final Renders as per attached.
    Hope this portrays the concept above. Looking at an alternative representation of an archviz, hence the vertical storytelling.

    Thank you all for viewing!
    Last edited by imanriley; 2017-01-17 at 11:41 PM.
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    #2

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    Concept image & reference from "crood" movie as point of references for ecosystem. -branches, tree types etc
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    Last edited by imanriley; 2017-01-13 at 07:57 PM.
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    #3

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    photo-bash concept and first stage modelling of the ecosystem. getting the feel of the green architectural tower.
    full fledged modelling and finishing until 16thJanuary 2017!
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    #4

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    modelling work on ethereal ecosystem. "planters" / pockets of organics that represents life on earth.
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    #5

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    quick custom modelling for "sleepy hollow" like tree.
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    #6

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    character modelling and pose from AXYZ models
    having the character dropping/drowning as a symbolic gesture of the refugees
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    #7

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    populating the scenes with leafs
    adding moss and ended up using some broccoli from AM130 as the base model for scattering!!! .
    p/s. cepp says it looks like canabis ha ha.
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    #8

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    progress on HS modelling + scattering
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    #9

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    draft renders and playing around with visual composition
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    #10

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    Symbiotic plant

    texturing is quite straightforward. main things to highlight :

    a: plant & vegetation texturing: adding translucency and front and back layered material as per slate material shown
    b. procedural for the architecture" consist of blend material and masking as per slate material shown.
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    #11

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    mood & lighting study.
    populating the scene with extra vegetation after this.
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    #12

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    Final Submission

    Made with:
    corona 1.5
    Autodesk 3D max
    Photoshop

    3D sources:
    Quixel Megascans
    Evermotion
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    #13

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    sharing you guys some alternative renders . achieving that "ethereal"mood thru corona light mix. wanted to post this as the final but i wanted to stick to the initial storytelling and concept.

    flexibility in lights , brightness etc is achieve all in corona. little touch up done in photoshop.
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