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    Nov 2016
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    #1

    The Secret Garden - Challenge 2016 - Ryan W.

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    Not sure where my first post went but never the less, really looking forward to participating in this comp, first online competition I've ever entered so excited by the challenge and am going to use this to expand and explore some pipeline tools and techniques I've never tried.

    I've never really done any 'Arch-vis' per say but do intend on moving into that field as of next year, So with my VFX background I'm going to stick with my Guns.
    My Initial idea is for now, very changeable and am not to sold on it myself so feel free to throw your two cents in. I welcome any critique.

    My initial idea is based off forgotten relics or places once used and since reclaimed by nature creating small grove or in this case "secret garden" dictated by the natural growth of nature.
    I like the idea of a Monolithic feel from a forgotten man-made structure and am pushing that through the use of vertical guide lines and wide lenses... Birds for scale? perhaps.. I'm not sure on the scale I want to go for but will feel that out as I dive into the block-out phase.

    Anywho.. here are some initial concepts + a few exploratory paint-overs.


    Initial Idea for overall form and composition.
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    Expanding on that idea
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    potential composition to block out further + exploring foliage block-out to get some sort of framing.
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    Software Notes.
    Maya - Forgive me.
    Nuke for compositing - I plan on some animated cameras if time permits.
    Quixel + Mega Scans - keen to give this package a go.
    Speedtree - never used it, looks great.
    Renderman - not the fastest tool in the shed.. why not.
    Mari + Photoshop - for general texturing.

    Cheers,
    Ryan W
    Last edited by hoaxnz; 2016-11-29 at 06:38 AM.
  2. Join Date
    Nov 2016
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    #2

    Starting on the block out of major shapes and form, added a bit of chaos to the scene... more chaos needed.. need to settle on a biome to dictate my foliage choice moving forward.

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    Nov 2016
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    #3

    Nothing fun this week, Just prepping some assets and working out Mega Scans to Renderman Workflow.

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    #4

    Started base layout of the Env moving onto foliage next, grass is place holder.

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    Nov 2016
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    #5

    Update - working on grass blending, playing around with some wild flowers... really need to get onto doing shrubs and trees...

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  6. Join Date
    Nov 2016
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    #6

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    down to 2 hours a week on this still with a bunch of things still needing to be fixed, but I got jack of it and decided to do a rather filthy bash comp to help give me a sense of direction and explore some lighting ideas.

    need to fix some textures, add some more dressing and I really need to do something about that grass, Zuh.. Oh... and some sort of focal point.
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