1. Join Date
    Feb 2012
    Posts
    7
    #1

    The Secret Garden - Challenge 2016

    This is going to be fun!
  2. Join Date
    Feb 2012
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    7
    #2

    Starting Out, The Concept

    So I chose to base my image around the english film "The Secret Garden", original i know!

    In the film a group of children find a door in the garden which is all overgrown and unused, and beyond it they find a garden, overgrown and full of roses, animals and what not.
    Click image for larger version. 

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    The Concept i decided to persue, was the idea they had just opened the gate, and the initial view of the Garden through the gate

    Click image for larger version. 

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    Last edited by Furbatov; 2016-12-01 at 05:28 PM.
  3. Join Date
    Feb 2012
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    7
    #3

    Time to get Modelling.

    I didn't have to do much Modelling for the render, as alot was achieved using Forest Pack to spread planting for the Garden area, and background.

    Though the foreground did require modelling as i wanted the Gate to be fairly detailed.

    My first task was to design the gate detailing, i wanted an iron pattern to be integrated into the door, so i went into Illustrator and designed a piece of iron mongery and exported the file as a Illustrator 8 file, which C4D seems to like

    Click image for larger version. 

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    Then i headed into Cinema 4D, as i prefer splines in C4D to 3DS Max, and imported the Illustrator and slapped a simple extrude on it.

    Click image for larger version. 

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    Click image for larger version. 

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    Then by laying down a few simple splines, and slightly scaling up i was able to achieve a matching Door and archway.
    Using extrudes and sweeps, i had the gateway completed

    Click image for larger version. 

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    And after using the arch spline to boole a whole in the wall, i was ready to get into it!

    Click image for larger version. 

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    I added a few little details, i used the knife tool to separate the archway into blocks, and moved each one a tiny amount to give a bit of randomness.
    moving the camera to look through the gate, i was happy with the view, so i crushed all the polygons and exported the scene into 3DS MAX
  4. Join Date
    Feb 2012
    Posts
    7
    #4

    Populating The Garden

    As ive said, after modelling the gate, alot of whats behind is made up with Forest Pack

    I created a base layer for which to spread my plants and trees along (a simple plane, grabbed and pushed to form a bit of variety in height) and then separated the area for the path using material IDs and multi sub Materials.
    Click image for larger version. 

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    Then using a variety of Forests, i spread some plants all over the scene to make it look overgrown. Using the exclude Brush to avoid the Path, and using the Falloff Parameters to blend the density and scale away from the Path

    Click image for larger version. 

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    I then manually placed some focal trees, to frame the steps and the hill, drawing the eye to the back

    Click image for larger version. 

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    And then used the ivy Grower plugin to add some character to the foreground wall and make it look old

    Click image for larger version. 

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    After checking my foreground, mid and background worked

    Click image for larger version. 

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    I felt i was ready to finalise the idea

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    Garden Done
  5. Join Date
    Feb 2012
    Posts
    7
    #5

    Lighting and Texturing

    Texturing, i only really had two materials to note, the stone archway, and the rusty iron on the gate.
    Thats because they both used Vray dirt, to get the dirty old look.
    The unnocluded area of the stone was met with green to look mossy as though it hadnt been cleaned in years, and the iron had random amounts of rust distributed.

    Click image for larger version. 

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    The scene benefits from one light, a Vray sunlight, with a default Vraysky in the enviroment slot.
    i targetted the area between the trees.

    Click image for larger version. 

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    And Voila

    Click image for larger version. 

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  6. Join Date
    Feb 2012
    Posts
    7
    #6

    Rendering & Post Processing

    The Render took almost an hour to render out, and i was very happy with the results.
    Heres the raw render
    Click image for larger version. 

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    The Post Processing included adding a new sky and background to the render, adding animals, and most importantly adding the god rays.
    these were done by adding an exposure layer, and painting in areas to over expose to show light rays.
    The animals had level changes and were painted over with a soft light layer, to add some reflected colour to them
    Click image for larger version. 

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    Click image for larger version. 

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    And there it is
  7. Join Date
    Feb 2012
    Posts
    7
    #7

    Production Image - Final Render

    Click image for larger version. 

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    here it is!

    My final image for submission!

    Thanks alot!
    Last edited by Furbatov; 2016-12-02 at 12:11 PM. Reason: Competition Strip
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