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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Vray Matte Issue

Hello, I am sure people have faced similar issue and I want to know your workaround for this problem.How do you render people and cars in architectural walk-through/animation in separate pass ? The way I started is --I rendered out the main sequence. --I've place cars and people in the scene. --Select whole scene except cars & people, & turn them into matte objects via Vray properties.i.e. by checking 'matte object', alpha contribution to -1, 'Shadows' & 'Affect alpha' checked.Of course I can achieve this by applying VraymtlWrapper but I want to this way for now. --Rendered the scene & I face 2 issues. Issue 1) All cars, people & their shadows have blue tint on them because of Vray sky which i can fix in post but is there any other solution to this ? Issue 2) When cars & people are under direct sun their shadows are OK but when they go under shade of a building or tree they still cast harsh shadows on ground as if building or tree isn't there. To make you understand it better I will explain it in a simple scene.I've created simple plane as ground, a wall and 2 boxes as people ( one in shade & other under direct sun).Both boxes are on the right side of the wall and I've placed sun on left side so that wall would cast shadow on one of the boxes. Attaching 3 images.First image '01.png' is the pass of 2 boxes (see the box under shade is creating harsh shadow like there is no wall), --second image '02.jpg' is what I am getting after compositing 01.png and main scene, --third image '03.jpg' is what I want to get as final result after composting. I have tried to find various solution like rendering ground with the cars and people.I got the shadows right but for some reasons the rendering become very slow and alpha of the rest of scene is somehow got affected.To counter this, I switched off 'Recieve GI' of rest of scene.The rendering time & alpha got fixed but image was very dark which was expected. So what is your solution ? what process do you follow ? Am I doing it right ? Thanks in advance, AB. 163164 163165 163166

Posted on 07.06.2016

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