1. Join Date
    Jan 2016
    Posts
    5
    #1

    Post-industrial loft

    Hello everyone,
    This is my second cg competition and for my subject i decided to choose the always wonderful shell of an old industrial building.
    The metallic structure of these buildings contain from time to time architectural elements of high elegance.
    I take advantage of this structure and along with the loft's equipment and furniture i try to create a narrative and a scenario that
    speaks for our resident.

    I wish good luck to everyone and i give my best regards to evermotion team for the organisation of this competition.

    Please see below some of my inspiration references for the project.

    Best
    George Sofronidis


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  2. Join Date
    Jan 2016
    Posts
    5
    #2

    So after all this reference gathering, work starts beginning with this fantastic vintage lamp...the modeling was challenging but at the end
    the final result worthed it...

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    It was a mix of editable polys with turbo smooth modifiers and for linear elements i used lines with shell modifier.

    For the materials i used free textures which i downloaded from the site cg textures. I created standard materials
    importing only the texture for the diffuse map and playing only with the specular highlights

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  3. Join Date
    Jan 2016
    Posts
    5
    #3

    After the light i started the column...i really wanted a high level of detail so i chose the corinthian rythm column...for the upper part
    i used the 3d model that i found in sketchup 3d warehouse uploaded by karlfucious.

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    i played with FFD modifiers separating the leafs from the core and trying to reach the desirable shape.
    For the middle part i created a cylinder whitch i deformed and cut in half.Then i copied it while rotating and i created the elegant middle column of the corinthian rythm.

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    Same think for those decorative circles connecting the column with the base

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    final result was really nice i used a material from vraymaterials.de in whitch i reduced the glossiness

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  4. Join Date
    Jan 2016
    Posts
    5
    #4

    Its time for the famous chesterfield sofa and modeling begins. I always loved this type of sofa and its inclusion in my project was certain.
    After the creation and repetition of the initial cell, i copied it creating a planar pattern which i later bent through a bend modifier.

    The next stage was to give some extra detail by manipulating edges with soft selection
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    Same thing for the pillows

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    And the final result

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  5. Join Date
    Jan 2016
    Posts
    5
    #5

    Here are some details from other elements and the scene lighting

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    And here is the raw render, and some postproduction details

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    The final image is here

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    For the decoration and furnishing i used some elements from evermotion collections

    This is my dream loft...hope you like it!
    Attached Thumbnails
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