1. Join Date
    Aug 2009
    Posts
    72
    #1

    My Loft

    Here there are some images I'm using for reference.

    I used a loose interpretation of the building, but the elements I was looking for are all there.
    Click image for larger version. 

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    The roof structure
    Click image for larger version. 

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    The windows and skirting
    Click image for larger version. 

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    Soon I'll be posting modeling images.
    Last edited by cataco; 2015-12-25 at 01:25 PM.
  2. Join Date
    Aug 2009
    Posts
    72
    #2

    Some basic modeling:

    The building

    Click image for larger version. 

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    The metal frame (detail)

    Click image for larger version. 

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    A window and its reference

    Click image for larger version. 

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    An inside view

    Click image for larger version. 

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  3. Join Date
    Aug 2009
    Posts
    72
    #3

    More modeling

    The screen:

    Click image for larger version. 

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    Detail Click image for larger version. 

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    The net:

    Click image for larger version. 

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    Detail Click image for larger version. 

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    The rotating/sliding doors:

    Click image for larger version. 

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    The projector:

    Click image for larger version. 

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    References:
    Click image for larger version. 

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    It's a quick SONY VPL-FHZ700L projector model, good enough for its distant appearance
  4. Join Date
    Oct 2014
    Posts
    53
    #4

    Nice modeling, hope to see more

    Best regards.
  5. Join Date
    Aug 2009
    Posts
    72
    #5

    Thanks

    Thank you, OOhernandez. You will.
  6. Join Date
    Aug 2009
    Posts
    72
    #6

    More modeling and texturing

    The swing:

    Reference, modeling and texturing

    Click image for larger version. 

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    Texturing:

    Early window texturing test:

    Click image for larger version. 

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    The metal frame:

    Click image for larger version. 

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    The trusses, purlins and roof:

    Click image for larger version. 

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    The stairs:

    Model and texturing

    Click image for larger version. 

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    The table:

    Click image for larger version. 

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    See you next post
  7. Join Date
    Aug 2009
    Posts
    72
    #7

    Just for the record, some items were textured using Substance Painter, like brick walls, wooden and metal structures, stairs, floor, table & bench, swing frame and hanger, electrical boxes.

    Also, my camera position and framing has been decided since day 1. Ok, maybe since day 10 or so, when I had the basic setup ready. My prime lighting too. There are plenty of test renders of the whole scene, some of which I'll be posting soon.

    But for now, some more modeling and texturing assets.

    Pouf
    Click image for larger version. 

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    Beer bottle (V-Ray RT render)
    Click image for larger version. 

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    Electrical boxes
    Click image for larger version. 

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    _________________________________________
    There are some previously modeled assets, like:

    Telescope (see http://www.evermotion.org/vbulletin/...970#post409970)
    Click image for larger version. 

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    Wolf Subzero appliances (I had previous renders of some, not all)
    Click image for larger version. 

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    And some new too:
    Click image for larger version. 

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    See you in my next post.
  8. Join Date
    Aug 2009
    Posts
    72
    #8

    Hi, everybody.

    Here are some early tests (23 through 29 nov 2015) for framing, camera, basic lighting and volume light:
    Click image for larger version. 

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    From december 3 to january 1st I decided the main architectural elements, landing in a final framing, composition, camera and lighting.
    Click image for larger version. 

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    As you can see, I struggled to the very end with the stairs. I disposed of several types after testing them. In my idea; it was not supposed to be a center piece drawing attention to it, and the spiral one (very beautiful indeed) was all about it and an obstacle to my main concept: openness.

    I chose a Warped spherical camera to give some wide coverage while providing movement to the scene.

    Here are some references I used:
    Click image for larger version. 

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    Next post, assembly and distribution of all models, extra lighting and rendering.

    See you next post.
    Last edited by cataco; 2016-01-18 at 10:44 PM. Reason: Too many attachments
  9. Join Date
    Aug 2009
    Posts
    72
    #9

    Almost there.

    Here are some more test renders with all the props added.
    Click image for larger version. 

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    Next post, final entry.
  10. Join Date
    Aug 2009
    Posts
    72
    #10

    Well, it's not the final entry yet, but almost. I just wanted to say that there's been some additional models, like my own Eames chairs (lounge, easy and office) that no self-respecting architect would do without, and a desk of my own design.

    I also wanted to tell you that I decided to go with no DOF out-of-focus effect. Yes, I know it adds photorealism to the scene (it is, after all, an effect inherent to photography), but wide angle lenses, like the one I'm using in my scene (around 13mm), have large depths of field, and to get something out of focus in the first plane I´d have to force the focusing distance to absurd distances and the f/stop below 2.0. I tried it, but I decided to stay true to my photographer soul. Any photographer would know that it is unlikely to have anything out of focus in my scene using that lens, even at f/1 (no lens reaches f/1 in a 35mm SLR). Oh, and I wouldn't use the ZDepth post effect for serious work either. Phisically accurate results are awesome too.

    I'm liking a lot my scene just as it comes out of the raw render, so I'm guessing post-production wil be short. Just a few enhancements (i.e. movie screen projection bleeding) and color corrections. I'll also be using V-Ray's own glow effect (VFB post) because it provides a good result. All volumetric light is cast into the the raw render, but I'm getting the atmospherics as a separate render element just in case it makes it more interesting working in post.

    I'll leave you with the most recent test render:

    Click image for larger version. 

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ID:	154378

    I'll see you at the finish line, and good luck to you all.
    Last edited by cataco; 2016-01-25 at 02:17 PM. Reason: typo
  11. Join Date
    Aug 2009
    Posts
    72
    #11

    Final entry

    Hi, everybody.

    Finally, some tweaking in post production. Basically saturation reduction and surgical color correction. Some enhancements too. Here's a capture of the PS processing:

    Click image for larger version. 

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    I'm sorry my PS is in spanish, but I think you'll get it anyway.

    __________________________________________________ __

    FINAL ENTRY

    We were supposed to make "...a perfect loft, a space that you would like to live in...", hence the astronomy, the movies, the architecture, the library, the quotes, the garden, the playful setup and the warm feeling.

    Software used:
    3ds Max
    V-Ray
    Substance Designer
    Substance Painter
    Forest Pack
    Photoshop

    3rd party models:

    Tree and bush models from 3DMentor and Forest Pack's own library
    Books from model + model
    Design Connected Gervasoni armchair (edited)

    3rd party textures:
    Siger Studio (some wood and cloth)
    Bauhaus posters by niftygibbon on Devianart
    London underground map from diagrams.org
    Casablanca capture from eater.com

    Click image for larger version. 

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    Good luck to everybody.
    Last edited by cataco; 2016-01-26 at 12:36 AM.
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