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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Multi-Tile UV Bake Tool for 3ds Max

Hello everyone! I have been working with this tool for a few months, mostly on our internal projects, and I think it's time to get it out there. It's still in development so feel free to suggest any additions or alterations. It can easily be altered to accommodate 3rd party packages such as other UV-Packing/Unwrapping plugins, both for Pre and Post Bake actions. The Multi-Tile UV Bake Tool allows you to bake multi-tile texture collections in 3ds Max using common naming conventions such as MARI UDIM, Mudbox or Zbrush. By default, baking textures in 3dsMax is limited to the 0,1 UV Space. Without this tool, manually exporting/baking collections is extremely time consuming and quite forbidding, especially when dealing with large tile collections. The bake tool was developed in order to process and export multi-tile uv data sets in 3ds Max for direct use with Amplify Texture 2 in Unity Pro, as an added bonus it’s a great pipeline addition if you need to take your 3ds Max projects into other Multi-Tile Based authoring tools such as MARI. The Multi-Tile UV Bake Tool automates and enhances the time consuming process of manually baking multiple tile collections in 3dsMax. The tool outputs tile collections in MARI UDIM, Zbrush, Mudbox and compatible naming conventions. It works with any type of render engine capable of using the Render To Texture extension such as Vray, Mental Ray, Brazil, finalRender or similar packages. It works by taking the required bake element information directly from the Render to Texture Dialogue. Any Render Element available in the dialog can be baked with this tool, including Displacement, Normal or even Occlusion maps. The tool uses any options previously set up in the dialog, including projection settings or specific element parameters. The bake tool provides several batch options that will simplify and enhance your workflow. Baking hundreds or even thousands of tiles becomes a trivial task with automatic tile detection and several batch override options such as padding, tile size, texture density and UV Flatten options. I'm preparing a couple of extensive video tutorials covering various subjects, from Video Game related bakes to Architectural and Product Previz. In the meantime, anyone familiar with texture baking should be able to pick it up using the Manual as reference. Trial Download (Watermark) In-Depth Tutorial & Tool Overview https://www.youtube.com/watch?v=JKrfaD3_rng Bake Tool Manual Product Page The Bake Tool is free for all Amplify Texture 2 licensees. Amplify is our texture virtualization (aka MegaTexture) solution for Unity3d. Amplify Texture 2 Page Any feedback would be welcome and extremely helpful. Thanks! Ricardo Teixeira @rant3d Technical Artist - Amplify Creations

Posted on 12.12.2014

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