1. Join Date
    Aug 2010
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    #1

    Access to contest summer in the city - challenge 2014 [Water Drop City]

    FINAL ENTRY

    Click image for larger version. 

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    (updated the preview image)



    Hi all,

    I've been working on this project for a while. Now it is time to start posting.

    My concept is based on utopian idea of a city. I basically donít like to spend summer in the city. I can recall the heat, sun exposure, lack of air flow, noise and car fumes all over the place.
    I decided to tell a different story.

    What if we imagine city being a living creature in the middle of a desert?
    Like all living bodies it needs to breathe, it needs water and a bit of sunshine.
    It is growing constantly and sometimes it happens without control.

    City dwellers to survive need the same water, to breathe with the same cool air and they also prefer to avoid sun exposure. They live in symbiosis with the big city.

    So there is my idea. Living without rush, in quiet environment where you can breathe deeply
    even if it is a middle of summer and you are in the city centre.
    Last edited by archidea1980; 2014-11-17 at 11:52 PM. Reason: ADDING FINAL
  2. Join Date
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    #2

    Reference images

    Decided to add the information about used software to the top of the thread.


    Software used:
    3dsmax 2013, vray 2.4, xnormal, mudbox 2015 (for modeling the wood planks), photoshop cs5 (post, preparation of textures).
    Rhino 5.0 + grasshopper (for modeling the bionical shape of city skeleton)

    Textures and photos: texturelib, dreamtime
    Some small models (brush, sponge, watermelon) from 3dsky website.




    I know that the final effect is far away from what I expected but
    the challenge was a great opportunity for me to improve my skils.
    This is the first time I have used mudbox for instance!

    Good luck, everyone


    Click image for larger version. 

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    In my city I plan to incorporate summer activities as daily, routine ones (for example rope climbing, hot air ballon traveling etc.)

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    Last edited by archidea1980; 2014-11-19 at 10:16 AM.
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    #3

    Modeling

    Water stored in a cell - water tank placed inside main city structure.
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    #4

    Hot Air Ballon Basket

    Working on the main object in the scene..
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    #5

    some more modeling
    Click image for larger version. 

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    #6

    I'm trying to set the proper camera view.

    Click image for larger version. 

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    #7

    generated maps for ballon basket using xnormal..

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    #8

    I'm trying to achieve more realistic effect..

    Click image for larger version. 

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    Still struggling to show my concept clear.

    4 elements water earth fire air

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    Water is missing,
    Earth no emphasis
    Fire - should be ok
    air - need to add some more clothes and finish the balloon bag with netting
  9. Join Date
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    #9

    old preview
    Attached Thumbnails
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    Last edited by archidea1980; 2014-11-15 at 12:43 PM.
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    #10

    Waiting for the render to finish.. In the meantime, I' am posting additional WIP

    working on the material of the main structure

    Click image for larger version. 

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    #11

    While working on "Summer in the city" challenge I have collected hundreds of reference images . . I hope to use those in my future jobs as well.

    Click image for larger version. 

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    #12

    Final render inserted to first post.


    Software used: 3dsmax 2013, vray 2.4, xnormal, mudbox, photoshop.

    Textures photos: texturelib, dreamtime
    Some small models like brush, sponge from 3dsky website.
    Last edited by archidea1980; 2014-11-17 at 11:59 PM.
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    #13

    I have used several render elements in final compositing (especially like to work with VRayLightSelect ,ZDepth and VRayExtraTex_Map)
    Click image for larger version. 

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