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  1. Join Date
    Jun 2004
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    #21

    Reference images for cars. The first one shows an interesting car parking configuration but I think that I need something more popular I share first car render too. DOF is on.



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  2. Join Date
    Jun 2004
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    #22

    Timbur thank you! Austria thanks too but a lot of work to do and great wips around here! It will be exciting competition as always on Evermotion forum.
  3. Join Date
    Sep 2013
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    #23

    I wondering about something.. tell me how many rams does your pc useing for your sceen? or just the rendertime is soo long? I can imagine how long does it take to render thousands of reflecting and transparent small raindrops... lol
  4. Join Date
    Jun 2004
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    #24

    These are good questions. In this case my motto is: If something is possible let's do it I'm working on HexaCore PC with 32 Gb ram. Yesterday when I started test render with full scene features my PC ate above 28 Gb ram. After ten minutes scene settings optimization ( expecially displacements settings ) I decreased ram consuming to 13 Gb during rendering. My main rule for huge scenes is to keep right order inside scene. Yes, you have right that all raindrops, splashes objects are very difficult to render. I switch on also motion blur for a lot of small raindrops bouncing from pavement to achieve a little water mess above pavement. I feel that I slowly reach a limitations... For final rendering I think I should use a few rendernodes :/
    And what about your objects spreaded in your scene ?





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    Last edited by Neb; 2014-11-03 at 01:15 PM.
  5. Join Date
    Nov 2007
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    47
    #25

    looks great!, One cuestion Neb, this renders have any prostproduction?
  6. Join Date
    Sep 2013
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    101
    #26

    I`s good to reach the limits time to time. It means you are improveing your own skills as well. At least this is true in my case I think hehe.
    All right, I looking for your final image !

    Yes, I reached my pc`s limits . I already made a highres render with almost the final gemometry to see my pc could make the final render or not. The sceen with a lot of displacement is eating 31,4 giga rams and I have 32 but its no crash ! yuppi ^^.
  7. Join Date
    Jun 2004
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    577
    #27

    colorsponge - thanks! I share below a raw and little postpro renders comparison. I usually try to set a toned without strong contrast render to keep "space" for more "agressive" postproduction especially tonemapping.

    m3dve - yes, right! Final image ? Hmmm... maybe later I'm also very satisfied that Cinema and Maxwell are very stable all the time during this project. Maxwell eats everything very good. What do you think about 64 Gb ram on board ?


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  8. Join Date
    Nov 2007
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    #28

    Nice , i agree with you, is the best way to play in postproduction , high range gamma.
    Thanks!
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    Jun 2004
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    #29

    You are welcome
  10. Join Date
    Jun 2004
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    #30

    Raindrops tests especially bouncing raindrops.



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  11. Join Date
    Jan 2009
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    #31

    DAMN it looks good!!!
  12. Join Date
    Apr 2005
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    565
    #32

    amazing details and render , wish u the very best of luck
  13. Join Date
    Jun 2004
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    577
    #33

    Thank you very much! Now I'm preparing my scene for final rendering. I hope that my PC can do that

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    Last edited by Neb; 2014-11-07 at 12:18 AM.
  14. Join Date
    May 2012
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    50
    #34

    Good work btw ,
    how much poly u have now in the scene ?? and what is your PC specification ?
  15. Join Date
    Jun 2004
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    #35

    Thanks! I don't know exactly how much poly are. The main challenge for rendering process are raindrops and splashes with pure water material with refraction and relfection. I have one main rain object which count above 140000 polys and is multiplicated by several dozen copies to show full rain effect. There are a lot of additional raindrops and splashes objects in the scene Some of them make a motion blur effect. My main PC is Intel Hexa core with 32 Gb ram. This scene eats above 15 Gb during rendering.
  16. Join Date
    Nov 2007
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    47
    #36

    Wow!!! Your scene looks great!! Good luck Neb!
  17. Join Date
    Oct 2014
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    49
    #37

    wow.. very good work. I so wanted to just run to out to that street and enjoy the rain falling down... =D
  18. Join Date
    Jun 2004
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    577
    #38

    Thanks for comments! I would like to render my scene on weekend.
  19. Join Date
    Nov 2014
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    9
    #39

    Well done Neb, great concept, you can almost "smell" the rain.
    Wish you all the luck!
  20. Join Date
    Sep 2013
    Posts
    101
    #40

    I know u already have the render like I have :P Im kidding . As I read everyboday have to participate with 1 main image. Obviously you gonna do more close shots but Im curious about something. Did u thinking about the dof? Are u going to put dof on the final main image?
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