These are good questions. In this case my motto is: If something is possible let's do itI'm working on HexaCore PC with 32 Gb ram. Yesterday when I started test render with full scene features my PC ate above 28 Gb ram. After ten minutes scene settings optimization ( expecially displacements settings ) I decreased ram consuming to 13 Gb during rendering. My main rule for huge scenes is to keep right order inside scene. Yes, you have right that all raindrops, splashes objects are very difficult to render. I switch on also motion blur for a lot of small raindrops bouncing from pavement to achieve a little water mess above pavement. I feel that I slowly reach a limitations... For final rendering I think I should use a few rendernodes :/
And what about your objects spreaded in your scene ?
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Last edited by Neb; 2014-11-03 at 01:15 PM.
I`s good to reach the limits time to time. It means you are improveing your own skills as well. At least this is true in my case I think hehe.
All right, I looking for your final image!
Yes, I reached my pc`s limits. I already made a highres render with almost the final gemometry to see my pc could make the final render or not. The sceen with a lot of displacement is eating 31,4 giga rams and I have 32 but its no crash ! yuppi ^^.
colorsponge - thanks!I share below a raw and little postpro renders comparison. I usually try to set a toned without strong contrast render to keep "space" for more "agressive" postproduction especially tonemapping.
m3dve - yes, right!Final image ? Hmmm... maybe later
I'm also very satisfied that Cinema and Maxwell are very stable all the time during this project. Maxwell eats everything very good. What do you think about 64 Gb ram on board ?
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Thanks! I don't know exactly how much poly are. The main challenge for rendering process are raindrops and splashes with pure water material with refraction and relfection. I have one main rain object which count above 140000 polys and is multiplicated by several dozen copies to show full rain effect. There are a lot of additional raindrops and splashes objects in the sceneSome of them make a motion blur effect. My main PC is Intel Hexa core with 32 Gb ram. This scene eats above 15 Gb during rendering.