Welcome all.
I started with one of the reference photo. I want to show how our daily exercises , duties can be mechanical.
Let's go!
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Welcome all.
I started with one of the reference photo. I want to show how our daily exercises , duties can be mechanical.
Let's go!
Day 2
Little modeling.
day 3,4,5 - do nothing :)
Day 6
Looking at other users entries I am glad of the level and skills in this competition.
today I focused on "carpaint" shader which will be rusty. To feel how it is when you back to home in late autumn in warsaw , watch video. I love konstal 13N sound.
Little modeling update. shader test coming soon.
http://www.youtube.com/watch?v=8Qd9iGOmktw
Day 10
Little modeling update
nice modeling, keep going
!
Day 15
Little modeling update.
+ environment idea. this bridge will help me cover majority of the background in order to cut production time :)
Good progress, keep it going, Dark Blood!
looking forward to the final model. ^_^ keep up the good work
day 20
environment modeling
Day 29 from 50.
Follow up last modeling
So much detail ;) I'm impressed. Will it be so much visible on camera frame?
I don't think about that, cause it hurts :)
Day 30 from 50.
bridge modeling
day 31 ,
bridge modeling + camera approach
at final render I am going to add little fish eye style - it give me possiblity to come closer without losing details.
i am realy curious about your hardware :D Polycount?
Tomorrow I will post next updates.
Hardware setup in attachment,
n
before the end ...
upgrade for tram - tomorrow
I want to use motion blur to show destroying particles at background but ...
after I install NOX_Renderer_0.3.49.exe error appear:
"Nox plugin compiled as version 0.3.48
while NOX dll found as version 0.3.49
Better update NOX"
and of course I can't work at all.
Even after deinstallation I have a problem with 3.48 version.
I just reinstalled a couple of times all software and now it's work with 3.48
version.
I have tried with C++ redistributable packs and the same happened.
What is going on ?
Is anybody here who has similar problem ?
yes I have same problem too
trees added ,
today it's time to finish tram modeling so in the end of the day you should expect some updates.
Dark Blood, steve_cole: it means that you upgraded NOX to current version, but plugin for Max remained from previous one. Simply change max plugin file. Or you can run plugin installer.
I take plugin from .rar folder and it is the same file which I get during installation.
I didn't used autoupdate option in nox so all files were installed in good way - I hope.
Another reason would be that location for new plugin is now different and 3ds max try to load both.
another update
-grass
-more trees
-lighting test
ups , is it time to reduce poly count ?
now it's only 13 000 000 polys ... with up to 8GB RAM usage.
Hi Dark Blood,
The bridge modelling and texturing are perfect! But the sidewalk texture scale seems too big...
Cheers
textures...
and screens
I mean the orange/brown pavement from the sidewalk, I'm not finding any good photo references, but IMHO the scale seemed odd when compared with the bridge pillars...
I have a problem with error :
"Creating BVH , nodes left:2"
text appear during loading scene in nox and then nox crash.
what it exactly mean ?
It is not an error. It is current operation info. Just after it NOX crashes. We'll work on fix once I catch you online.
As for pavement its scale looks not natural also for me. It makes scene look in micro-scale. Tram would be about 3 bricks wide.
Yes, you have right. I leave pc for rendering. I will show image after 18.00 with new scale. About crash:
problem appears only with one group of my objects. I think there is some kind of problematic object/geometry/thing.
update ,
I will rerender scene with new version - lot of improvements and ... motion blur ( particles )
5 h should be enough .
attachment : 11 hours render
final with only nox system post production
and one with Photoshop little brush
All times are GMT. The time now is 10:01 PM.
It looks like I don't post at time last image , so take the final2_nox.jpg as final - was at correct time before end.
I want to thank you all for this competition , was really great time.
everything expect trees models was made by me.
trees comes from evermotion archmodels collection - free sample.
whole scene is about 13 000 000 polys , 4GB ram usage during rendering final view.