Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Archmaterials collections includes high quality assets for texturing, specially designed for architectural visualization purposes. It is the effect of many working hours spent on scanning, optimizing and setting up PBR materials that will look great even on the most demanding close-up shots.

Archmaterials collections give you the most realistic PBR textures on the market. Physical Based Rendering textures and materials are very important for creating the most photorealistic architectural visualizations. 3d models, even with the best topology are only a starting point of a great visualization. You need the textures: from diffuse / albedo, through metallic, roughness and normal and displacement maps to bring the best quality from 3d assets.

Physical Based Rendering Materials

Rendering owkrs that base on PBR comes with the goal of creating reality-like shading by modeling an interaction between light and the surface. It uses optics and properties of real materials to achieve it.  It is not a single standard but the guides for software houses.

With PBR materials artist do not longer have to guess parameters of materials for making them realistic. Materials are physically correct which means that they will look good in different environments and lighting scenarios. PBR materials are meant to be made with these properties in mind:

  • specular reflection
  • diffuse refraction
  • fresnel effects (IOR)
  • light energy preservation
  • transparency
  • translucency
  • metallness
  • bump / normal / displacement

PBR materials are commonly used in computer games, game engines, but also modern biased and unbiased render engines like V-Ray, Corona Renderer, Octane, Cycles, etc.

PBR materials are currently the most popular way to create realistic surfaces. Now you can find here many of the PBR materials made especially for architectural visualizations. You can improve your renderings with them, because sometimes what separates your render from greatness is only a good texturing.