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<title>Evermotion.org</title>
<description>Evermotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max</description>
<link>https://evermotion.org/</link>
<copyright>Evermotion.org</copyright>
<language>en-en</language>
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<title>Autom8Labs launches 22 free AI skills for 3ds Max, Revit, Grasshopper and more</title>
<link>https://evermotion.org/articles/show/13343/autom8labs-launches-22-free-ai-skills-for-3ds-max-revit-grasshopper-and-more</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13343/autom8labs-launches-22-free-ai-skills-for-3ds-max-revit-grasshopper-and-more">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/autom8labs-launches-22-free-ai-skills-for-3ds-max-revit-gr-nb56_320x180.jpg" /></a><br/>
                             ]]>Autom8Labs has released 22 free MCP Skills for AI agents across nine AEC applications, including tools to configure Corona and V-Ray in 3ds Max and build parametric definitions in Grasshopper. The ski...</description>
<author>Evermotion.org</author>
<pubDate>Wed, 04 Nov 2026 13:31:00 +0100</pubDate>
<guid>https://evermotion.org/articles/show/13343/autom8labs-launches-22-free-ai-skills-for-3ds-max-revit-grasshopper-and-more</guid>
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<title>Blender 5.3 brings native Gaussian splatting: what archviz artists need to know</title>
<link>https://evermotion.org/articles/show/13342/blender-5-3-brings-native-gaussian-splatting-what-archviz-artists-need-to-know</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13342/blender-5-3-brings-native-gaussian-splatting-what-archviz-artists-need-to-know">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/blender-5-3-brings-native-gaussian-splatting-what-archviz-a-nb47_320x180.jpg" /></a><br/>
                             ]]>Blender 5.3 adds built-in support for importing and rendering 3D Gaussian splats, eliminating external add-ons and opening photogrammetry capture as a native workflow. The feature works across Cycles,...</description>
<author>Evermotion.org</author>
<pubDate>Mon, 02 Nov 2026 10:12:00 +0100</pubDate>
<guid>https://evermotion.org/articles/show/13342/blender-5-3-brings-native-gaussian-splatting-what-archviz-artists-need-to-know</guid>
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<title>Client Clarity Is Not Approval: What AI Visualization Actually Changes in Your Workflow</title>
<link>https://evermotion.org/articles/show/13341/client-clarity-is-not-approval-what-ai-visualization-actually-changes-in-your-workflow</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13341/client-clarity-is-not-approval-what-ai-visualization-actually-changes-in-your-workflow">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/client-clarity-is-not-approval-what-ai-visualization-actual-nb48_320x180.jpg" /></a><br/>
                             ]]>AI visualization tools accelerate early design exploration but introduce new risks in multi-view consistency, architectural accuracy, and revision control. Studios must anchor all work in a production...</description>
<author>Evermotion.org</author>
<pubDate>Mon, 02 Nov 2026 10:10:00 +0100</pubDate>
<guid>https://evermotion.org/articles/show/13341/client-clarity-is-not-approval-what-ai-visualization-actually-changes-in-your-workflow</guid>
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<title>Substance 3D Painter 12.2: Adobe Rebuilds Baking with Direct Cage Painting</title>
<link>https://evermotion.org/articles/show/13340/substance-3d-painter-12-2-adobe-rebuilds-baking-with-direct-cage-painting</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13340/substance-3d-painter-12-2-adobe-rebuilds-baking-with-direct-cage-painting">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/substance-3d-painter-12-2-adobe-rebuilds-baking-with-direct-nb45_320x180.jpg" /></a><br/>
                             ]]>Adobe released Substance 3D Painter 12.2 on October 21, 2026, introducing cage painting that lets artists control baking offsets by painting directly on models. The release addresses workflow gaps tha...</description>
<author>Evermotion.org</author>
<pubDate>Fri, 30 Oct 2026 09:11:00 +0100</pubDate>
<guid>https://evermotion.org/articles/show/13340/substance-3d-painter-12-2-adobe-rebuilds-baking-with-direct-cage-painting</guid>
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<title>RTX 5080 Hits $2,000 - Double Its Launch Price as GDDR7 Shortage Squeezes Render Farm Budgets</title>
<link>https://evermotion.org/articles/show/13339/rtx-5080-hits-2-000-double-its-launch-price-as-gddr7-shortage-squeezes-render-farm-budgets</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13339/rtx-5080-hits-2-000-double-its-launch-price-as-gddr7-shortage-squeezes-render-farm-budgets">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/rtx-5080-hits-2-000-double-its-launch-price-as-gddr7-shor-nb43_320x180.jpg" /></a><br/>
                             ]]>Nvidia&apos;s RTX 5080 has doubled in price to $1,979-$2,000 since its January 2025 launch at $999, with GDDR7 memory constraints and AI chip demand driving the surge. Studios face difficult choices on GPU...</description>
<author>Evermotion.org</author>
<pubDate>Fri, 30 Oct 2026 09:10:00 +0100</pubDate>
<guid>https://evermotion.org/articles/show/13339/rtx-5080-hits-2-000-double-its-launch-price-as-gddr7-shortage-squeezes-render-farm-budgets</guid>
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<title>Chaos Acquires Vyssuals: BIM Data Analytics Now Part of Enscape&apos;s Workflow</title>
<link>https://evermotion.org/articles/show/13338/chaos-acquires-vyssuals-bim-data-analytics-now-part-of-enscape-s-workflow</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13338/chaos-acquires-vyssuals-bim-data-analytics-now-part-of-enscape-s-workflow">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/chaos-acquires-vyssuals-bim-data-analytics-now-part-of-ensc-nb41_320x180.jpg" /></a><br/>
                             ]]>Chaos has acquired Vyssuals, a real-time BIM data-visualization platform for Revit and IFC models. The move extends Enscape beyond rendering into live dashboards tracking quantities, costs and design ...</description>
<author>Evermotion.org</author>
<pubDate>Thu, 29 Oct 2026 09:53:00 +0100</pubDate>
<guid>https://evermotion.org/articles/show/13338/chaos-acquires-vyssuals-bim-data-analytics-now-part-of-enscape-s-workflow</guid>
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<title>TenPix Cloth brings GPU-accelerated fabric simulation to 3ds Max</title>
<link>https://evermotion.org/articles/show/13337/tenpix-cloth-brings-gpu-accelerated-fabric-simulation-to-3ds-max</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13337/tenpix-cloth-brings-gpu-accelerated-fabric-simulation-to-3ds-max">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/tenpix-cloth-brings-gpu-accelerated-fabric-simulation-to-3ds-nb38_320x180.jpg" /></a><br/>
                             ]]>TenPix Cloth, a new GPU-powered cloth simulation plugin for 3ds Max 2024–2027, launched October 2026 with 20 modifiers and a $150 introductory price. The tool requires NVIDIA RTX cards and includes fe...</description>
<author>Evermotion.org</author>
<pubDate>Thu, 29 Oct 2026 09:51:00 +0100</pubDate>
<guid>https://evermotion.org/articles/show/13337/tenpix-cloth-brings-gpu-accelerated-fabric-simulation-to-3ds-max</guid>
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<title>NVIDIA RTX Path Tracing 1.9.0: 20% Faster, Now on Windows ARM</title>
<link>https://evermotion.org/articles/show/13336/nvidia-rtx-path-tracing-1-9-0-20-faster-now-on-windows-arm</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13336/nvidia-rtx-path-tracing-1-9-0-20-faster-now-on-windows-arm">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/nvidia-rtx-path-tracing-1-9-0-20-faster-now-on-windows-ar-nb33_320x180.jpg" /></a><br/>
                             ]]>NVIDIA&apos;s updated RTX Path Tracing reference implementation brings 20% performance gains, quadruples geometry and light limits, and adds Windows ARM64 support. The optimizations hint at techniques that...</description>
<author>Evermotion.org</author>
<pubDate>Wed, 28 Oct 2026 10:31:00 +0100</pubDate>
<guid>https://evermotion.org/articles/show/13336/nvidia-rtx-path-tracing-1-9-0-20-faster-now-on-windows-arm</guid>
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<media:content url="https://evermotion.org/files/publications_images/nvidia-rtx-path-tracing-1-9-0-20-faster-now-on-windows-ar-nb33_320x180.jpg" medium="image" type="image/jpeg" />
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<title>Epic Games Lifts AI Training Ban on Unreal Engine Outputs - with Caveats</title>
<link>https://evermotion.org/articles/show/13335/epic-games-lifts-ai-training-ban-on-unreal-engine-outputs-with-caveats</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13335/epic-games-lifts-ai-training-ban-on-unreal-engine-outputs-with-caveats">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/epic-games-lifts-ai-training-ban-on-unreal-engine-outputs-wi-nb39_320x180.jpg" /></a><br/>
                             ]]>Epic is removing EULA restrictions on AI training from Unreal Engine and MetaHuman outputs, but individual developers can still opt out. The move raises questions about consistency as Epic simultaneou...</description>
<author>Evermotion.org</author>
<pubDate>Wed, 28 Oct 2026 10:31:00 +0100</pubDate>
<guid>https://evermotion.org/articles/show/13335/epic-games-lifts-ai-training-ban-on-unreal-engine-outputs-with-caveats</guid>
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<title>SketchUp 2027: Procedural Tools and AI Features Compress Modeling-to-Render Cycles</title>
<link>https://evermotion.org/articles/show/13334/sketchup-2027-procedural-tools-and-ai-features-compress-modeling-to-render-cycles</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13334/sketchup-2027-procedural-tools-and-ai-features-compress-modeling-to-render-cycles">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/sketchup-2027-procedural-tools-and-ai-features-compress-mod-nb27_320x180.jpg" /></a><br/>
                             ]]>SketchUp 2027 integrates procedural modeling, AI rendering, and Claude-powered generation to speed concept work before handoff to external renderers. System requirements narrow to Windows 11 and Apple...</description>
<author>Evermotion.org</author>
<pubDate>Mon, 26 Oct 2026 08:11:00 +0100</pubDate>
<guid>https://evermotion.org/articles/show/13334/sketchup-2027-procedural-tools-and-ai-features-compress-modeling-to-render-cycles</guid>
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<title>ColorEdge: Free Terrain-Road Blending for 3ds Max</title>
<link>https://evermotion.org/articles/show/13333/coloredge-free-terrain-road-blending-for-3ds-max</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13333/coloredge-free-terrain-road-blending-for-3ds-max">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/coloredge-free-terrain-road-blending-for-3ds-max-nb24_320x180.jpg" /></a><br/>
                             ]]>ITOOSOFT&apos;s free ColorEdge plugin uses procedural edge detection to blend road and terrain materials without geometry or baking. It works with V-Ray and Corona CPU renderers on 3ds Max 2022–2026, thoug...</description>
<author>Evermotion.org</author>
<pubDate>Fri, 23 Oct 2026 08:09:00 +0200</pubDate>
<guid>https://evermotion.org/articles/show/13333/coloredge-free-terrain-road-blending-for-3ds-max</guid>
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<title>Fumaris Brings GPU-Accelerated Smoke and Fire to Blender Without Leaving the Viewport</title>
<link>https://evermotion.org/articles/show/13332/fumaris-brings-gpu-accelerated-smoke-and-fire-to-blender-without-leaving-the-viewport</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13332/fumaris-brings-gpu-accelerated-smoke-and-fire-to-blender-without-leaving-the-viewport">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/fumaris-brings-gpu-accelerated-smoke-and-fire-to-blender-wit-nb19_320x180.jpg" /></a><br/>
                             ]]>Fumaris, a $39 GPU-based simulation extension for Blender 5.1+, lets archviz artists bake smoke and fire effects in real time using NVIDIA Flow, eliminating the traditional export-to-external-simulato...</description>
<author>Evermotion.org</author>
<pubDate>Thu, 22 Oct 2026 10:12:00 +0200</pubDate>
<guid>https://evermotion.org/articles/show/13332/fumaris-brings-gpu-accelerated-smoke-and-fire-to-blender-without-leaving-the-viewport</guid>
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<title>UV Unfoldr brings Maya&apos;s UV workflow to 3ds Max</title>
<link>https://evermotion.org/articles/show/13331/uv-unfoldr-brings-maya-s-uv-workflow-to-3ds-max</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13331/uv-unfoldr-brings-maya-s-uv-workflow-to-3ds-max">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/uv-unfoldr-brings-maya-s-uv-workflow-to-3ds-max-nb22_320x180.jpg" /></a><br/>
                             ]]>A new $39 plugin for 3ds Max 2022–2027 ports Maya&apos;s UV Editor interface—component modes, marking menus, and edge selection—directly into Max. Built on the native Unwrap UVW modifier with a 25% launch ...</description>
<author>Evermotion.org</author>
<pubDate>Thu, 22 Oct 2026 10:11:00 +0200</pubDate>
<guid>https://evermotion.org/articles/show/13331/uv-unfoldr-brings-maya-s-uv-workflow-to-3ds-max</guid>
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<title>Substance 3D Painter 12.2: Paint Baking Cages Directly on Models</title>
<link>https://evermotion.org/articles/show/13330/substance-3d-painter-12-2-paint-baking-cages-directly-on-models</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13330/substance-3d-painter-12-2-paint-baking-cages-directly-on-models">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/substance-3d-painter-12-2-paint-baking-cages-directly-on-mo-nb21_320x180.jpg" /></a><br/>
                             ]]>Substance 3D Painter 12.2 lets artists adjust baking cage distance per-pixel on the model itself, eliminating full-cage recalculations. New Order Independent Transparency also improves viewport previe...</description>
<author>Evermotion.org</author>
<pubDate>Thu, 22 Oct 2026 10:10:00 +0200</pubDate>
<guid>https://evermotion.org/articles/show/13330/substance-3d-painter-12-2-paint-baking-cages-directly-on-models</guid>
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<media:content url="https://evermotion.org/files/publications_images/substance-3d-painter-12-2-paint-baking-cages-directly-on-mo-nb21_320x180.jpg" medium="image" type="image/jpeg" />
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<title>Veras 5.3 Adds Node-Based Workflows: Parametric Control Comes to AI Rendering</title>
<link>https://evermotion.org/articles/show/13329/veras-5-3-adds-node-based-workflows-parametric-control-comes-to-ai-rendering</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13329/veras-5-3-adds-node-based-workflows-parametric-control-comes-to-ai-rendering">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/veras-5-3-adds-node-based-workflows-parametric-control-come-nb14_320x180.jpg" /></a><br/>
                             ]]>Veras 5.3 introduces NODES, a visual workflow builder now in Beta that lets users generate parametric geometry and bake it directly into Revit, Rhino, or SketchUp. The system shifts Veras from renderi...</description>
<author>Evermotion.org</author>
<pubDate>Tue, 20 Oct 2026 11:21:00 +0200</pubDate>
<guid>https://evermotion.org/articles/show/13329/veras-5-3-adds-node-based-workflows-parametric-control-comes-to-ai-rendering</guid>
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<title>SketchUp&apos;s Real-Time Rendering Moment: Lumion View, AI Render, and the End of the Export Workflow</title>
<link>https://evermotion.org/articles/show/13328/sketchup-s-real-time-rendering-moment-lumion-view-ai-render-and-the-end-of-the-export-workflow</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13328/sketchup-s-real-time-rendering-moment-lumion-view-ai-render-and-the-end-of-the-export-workflow">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/sketchup-s-real-time-rendering-moment-lumion-view-ai-rende-nb6_320x180.jpg" /></a><br/>
                             ]]>SketchUp 2025–2026 has added native PBR materials, AI image generation, and real-time rendering plugins like Lumion View, letting archviz artists produce photorealistic images without leaving the view...</description>
<author>Evermotion.org</author>
<pubDate>Mon, 19 Oct 2026 08:31:00 +0200</pubDate>
<guid>https://evermotion.org/articles/show/13328/sketchup-s-real-time-rendering-moment-lumion-view-ai-render-and-the-end-of-the-export-workflow</guid>
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<media:content url="https://evermotion.org/files/publications_images/sketchup-s-real-time-rendering-moment-lumion-view-ai-rende-nb6_320x180.jpg" medium="image" type="image/jpeg" />
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<item>
<title>Redshift 2027.0: 15% faster renders, Archicad support, and ray-traced glass</title>
<link>https://evermotion.org/articles/show/13327/redshift-2027-0-15-faster-renders-archicad-support-and-ray-traced-glass</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13327/redshift-2027-0-15-faster-renders-archicad-support-and-ray-traced-glass">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/redshift-2027-0-15-faster-renders-archicad-support-and-r-nb12_320x180.jpg" /></a><br/>
                             ]]>Maxon&apos;s Redshift 2027.0 cuts render times by up to 15% through memory optimization and adds official Archicad integration alongside improved materials and live feedback tools....</description>
<author>Evermotion.org</author>
<pubDate>Mon, 19 Oct 2026 08:14:00 +0200</pubDate>
<guid>https://evermotion.org/articles/show/13327/redshift-2027-0-15-faster-renders-archicad-support-and-ray-traced-glass</guid>
<enclosure url="https://evermotion.org/files/publications_images/redshift-2027-0-15-faster-renders-archicad-support-and-r-nb12_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/redshift-2027-0-15-faster-renders-archicad-support-and-r-nb12_320x180.jpg" medium="image" type="image/jpeg" />
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<title>Blender 5.3 adds DLSS 4.5 Ray Reconstruction denoising in November</title>
<link>https://evermotion.org/articles/show/13326/blender-5-3-adds-dlss-4-5-ray-reconstruction-denoising-in-november</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13326/blender-5-3-adds-dlss-4-5-ray-reconstruction-denoising-in-november">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/blender-5-3-adds-dlss-4-5-ray-reconstruction-denoising-in-no-nb4_320x180.jpg" /></a><br/>
                             ]]>Blender 5.3 arrives November 10 with DLSS 4.5 Ray Reconstruction, an AI-powered denoiser for Cycles that works on RTX 20–50 series cards. The upgrade promises faster interactive lighting workflows at ...</description>
<author>Evermotion.org</author>
<pubDate>Fri, 16 Oct 2026 08:05:00 +0200</pubDate>
<guid>https://evermotion.org/articles/show/13326/blender-5-3-adds-dlss-4-5-ray-reconstruction-denoising-in-november</guid>
<enclosure url="https://evermotion.org/files/publications_images/blender-5-3-adds-dlss-4-5-ray-reconstruction-denoising-in-no-nb4_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/blender-5-3-adds-dlss-4-5-ray-reconstruction-denoising-in-no-nb4_320x180.jpg" medium="image" type="image/jpeg" />
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<item>
<title>V-Ray for Blender 7.4 gains ARM64 support, ocean textures, and faster light workflows</title>
<link>https://evermotion.org/articles/show/13325/v-ray-for-blender-7-4-gains-arm64-support-ocean-textures-and-faster-light-workflows</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13325/v-ray-for-blender-7-4-gains-arm64-support-ocean-textures-and-faster-light-workflows">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/v-ray-for-blender-7-4-gains-arm64-support-ocean-textures-a-nb2_320x180.jpg" /></a><br/>
                             ]]>Chaos released V-Ray for Blender 7.4 with Windows ARM64 compatibility, Phoenix Ocean textures for exterior scenes, Quick Sun Caustics for realistic lighting, and tools to organize large asset librarie...</description>
<author>Evermotion.org</author>
<pubDate>Thu, 15 Oct 2026 13:41:00 +0200</pubDate>
<guid>https://evermotion.org/articles/show/13325/v-ray-for-blender-7-4-gains-arm64-support-ocean-textures-and-faster-light-workflows</guid>
<enclosure url="https://evermotion.org/files/publications_images/v-ray-for-blender-7-4-gains-arm64-support-ocean-textures-a-nb2_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/v-ray-for-blender-7-4-gains-arm64-support-ocean-textures-a-nb2_320x180.jpg" medium="image" type="image/jpeg" />
</item>
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<title>Maxon 2027.0: Scatter System, Redshift Memory Rework, Liquid FX</title>
<link>https://evermotion.org/articles/show/13324/maxon-2027-0-scatter-system-redshift-memory-rework-liquid-fx</link>
<description><![CDATA[
                             <a href="https://evermotion.org/articles/show/13324/maxon-2027-0-scatter-system-redshift-memory-rework-liquid-fx">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/maxon-2027-0-scatter-system-redshift-memory-rework-liquid-nb1_320x180.jpg" /></a><br/>
                             ]]>Maxon&apos;s October 2026 release adds procedural vegetation scattering, reworked GPU memory management in Redshift, and liquid simulation—streamlining environment work and viewport iteration for archviz s...</description>
<author>Evermotion.org</author>
<pubDate>Thu, 15 Oct 2026 13:40:00 +0200</pubDate>
<guid>https://evermotion.org/articles/show/13324/maxon-2027-0-scatter-system-redshift-memory-rework-liquid-fx</guid>
<enclosure url="https://evermotion.org/files/publications_images/maxon-2027-0-scatter-system-redshift-memory-rework-liquid-nb1_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/maxon-2027-0-scatter-system-redshift-memory-rework-liquid-nb1_320x180.jpg" medium="image" type="image/jpeg" />
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<item>
<title>Making Of: Interior Scene – Archmodels vol. 306 Table Sets</title>
<link>https://evermotion.org/tutorials/show/13294/making-of-interior-scene-archmodels-vol-306-table-sets</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13294/making-of-interior-scene-archmodels-vol-306-table-sets">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/art_cover_320x180.jpg" /></a><br/>
                             ]]>In this walkthrough, we guide you through the process of building a polished 3D interior scene inspired by the cover of Archmodels vol. 306 – Table Sets....</description>
<author>Evermotion.org</author>
<pubDate>Tue, 20 Jan 2026 13:20:00 +0100</pubDate>
<guid>https://evermotion.org/tutorials/show/13294/making-of-interior-scene-archmodels-vol-306-table-sets</guid>
<enclosure url="https://evermotion.org/files/publications_images/art_cover_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/art_cover_320x180.jpg" medium="image" type="image/jpeg" />
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<title>Pro ArchViz Workflow: Materials, Lighting, AI + 36× Faster Renders</title>
<link>https://evermotion.org/tutorials/show/13292/pro-archviz-workflow-materials-lighting-ai-36-faster-renders</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13292/pro-archviz-workflow-materials-lighting-ai-36-faster-renders">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/tutorial_thumb_green_article2_320x180.jpg" /></a><br/>
                             ]]>See the full professional visualization workflow using Archinteriors Volume 71....</description>
<author>Evermotion.org</author>
<pubDate>Wed, 19 Nov 2025 11:42:00 +0100</pubDate>
<guid>https://evermotion.org/tutorials/show/13292/pro-archviz-workflow-materials-lighting-ai-36-faster-renders</guid>
<enclosure url="https://evermotion.org/files/publications_images/tutorial_thumb_green_article2_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/tutorial_thumb_green_article2_320x180.jpg" medium="image" type="image/jpeg" />
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<title>How To Make Your CGI Walls More Realistic</title>
<link>https://evermotion.org/tutorials/show/13212/how-to-make-your-cgi-walls-more-realistic</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13212/how-to-make-your-cgi-walls-more-realistic">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/renderram_slider_1_320x180.jpg" /></a><br/>
                             ]]>Realistic walls with noise modifier....</description>
<author>Evermotion.org</author>
<pubDate>Mon, 05 Aug 2024 11:45:00 +0200</pubDate>
<guid>https://evermotion.org/tutorials/show/13212/how-to-make-your-cgi-walls-more-realistic</guid>
<enclosure url="https://evermotion.org/files/publications_images/renderram_slider_1_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/renderram_slider_1_320x180.jpg" medium="image" type="image/jpeg" />
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<title>Removing LUTs from Textures for better results</title>
<link>https://evermotion.org/tutorials/show/13210/removing-luts-from-textures-for-better-results</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13210/removing-luts-from-textures-for-better-results">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/de_lut_3_320x180.jpg" /></a><br/>
                             ]]>Remove the LUT from a specific texture in order to get perfect looking textures in your render....</description>
<author>Evermotion.org</author>
<pubDate>Mon, 15 Jul 2024 14:02:00 +0200</pubDate>
<guid>https://evermotion.org/tutorials/show/13210/removing-luts-from-textures-for-better-results</guid>
<enclosure url="https://evermotion.org/files/publications_images/de_lut_3_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/de_lut_3_320x180.jpg" medium="image" type="image/jpeg" />
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<title>OCIO Color Management in 3ds Max 2024</title>
<link>https://evermotion.org/tutorials/show/13206/ocio-color-management-in-3ds-max-2024</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13206/ocio-color-management-in-3ds-max-2024">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/render_4_320x180.jpg" /></a><br/>
                             ]]>Color management is crucial for full control over your renders....</description>
<author>Evermotion.org</author>
<pubDate>Mon, 10 Jun 2024 12:56:00 +0200</pubDate>
<guid>https://evermotion.org/tutorials/show/13206/ocio-color-management-in-3ds-max-2024</guid>
<enclosure url="https://evermotion.org/files/publications_images/render_4_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/render_4_320x180.jpg" medium="image" type="image/jpeg" />
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<item>
<title>A look at 3dsMax Video Sequencer</title>
<link>https://evermotion.org/tutorials/show/13204/a-look-at-3dsmax-video-sequencer</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13204/a-look-at-3dsmax-video-sequencer">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/01_25_320x180.jpg" /></a><br/>
                             ]]>Do you know that you can edit your videos directly in 3ds Max? Renderram is showing some functionalities of 3ds Max&apos;s built in sequencer....</description>
<author>Evermotion.org</author>
<pubDate>Wed, 29 May 2024 09:25:00 +0200</pubDate>
<guid>https://evermotion.org/tutorials/show/13204/a-look-at-3dsmax-video-sequencer</guid>
<enclosure url="https://evermotion.org/files/publications_images/01_25_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/01_25_320x180.jpg" medium="image" type="image/jpeg" />
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<title>Create photorealistic Furniture Fabric in any 3d software.</title>
<link>https://evermotion.org/tutorials/show/13203/create-photorealistic-furniture-fabric-in-any-3d-software-</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13203/create-photorealistic-furniture-fabric-in-any-3d-software-">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/4_12_320x180.jpg" /></a><br/>
                             ]]>&quot;Good looking material&quot; does not necesarry mean &quot;complicated&quot;....</description>
<author>Evermotion.org</author>
<pubDate>Mon, 20 May 2024 08:20:00 +0200</pubDate>
<guid>https://evermotion.org/tutorials/show/13203/create-photorealistic-furniture-fabric-in-any-3d-software-</guid>
<enclosure url="https://evermotion.org/files/publications_images/4_12_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/4_12_320x180.jpg" medium="image" type="image/jpeg" />
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<title>FStorm Denoiser is here - First Impressions</title>
<link>https://evermotion.org/tutorials/show/13201/fstorm-denoiser-is-here-first-impressions</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13201/fstorm-denoiser-is-here-first-impressions">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/2024_05_13_slider_00018_320x180.jpg" /></a><br/>
                             ]]>First look at new denoising tool in FStorm that will clean-up your renders....</description>
<author>Evermotion.org</author>
<pubDate>Mon, 13 May 2024 08:51:00 +0200</pubDate>
<guid>https://evermotion.org/tutorials/show/13201/fstorm-denoiser-is-here-first-impressions</guid>
<enclosure url="https://evermotion.org/files/publications_images/2024_05_13_slider_00018_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/2024_05_13_slider_00018_320x180.jpg" medium="image" type="image/jpeg" />
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<title>Unreal Engine 5.4: Nanite Tessellation in 10 Minutes</title>
<link>https://evermotion.org/tutorials/show/13200/unreal-engine-5-4-nanite-tessellation-in-10-minutes</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13200/unreal-engine-5-4-nanite-tessellation-in-10-minutes">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/2024_05_06_slider_00018_320x180.jpg" /></a><br/>
                             ]]>This tutorial takes you through creating a stunning desert scene....</description>
<author>Evermotion.org</author>
<pubDate>Mon, 06 May 2024 08:52:00 +0200</pubDate>
<guid>https://evermotion.org/tutorials/show/13200/unreal-engine-5-4-nanite-tessellation-in-10-minutes</guid>
<enclosure url="https://evermotion.org/files/publications_images/2024_05_06_slider_00018_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/2024_05_06_slider_00018_320x180.jpg" medium="image" type="image/jpeg" />
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<title>Create Dirty Windows - material tutorial</title>
<link>https://evermotion.org/tutorials/show/13182/create-dirty-windows-material-tutorial</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13182/create-dirty-windows-material-tutorial">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/2024_04_22_slider_00017_320x180.jpg" /></a><br/>
                             ]]>New tutorial by RenderRam....</description>
<author>Evermotion.org</author>
<pubDate>Mon, 22 Apr 2024 10:07:00 +0200</pubDate>
<guid>https://evermotion.org/tutorials/show/13182/create-dirty-windows-material-tutorial</guid>
<enclosure url="https://evermotion.org/files/publications_images/2024_04_22_slider_00017_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/2024_04_22_slider_00017_320x180.jpg" medium="image" type="image/jpeg" />
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<title>Topology Study : How To Model Ski Goggles in Blender</title>
<link>https://evermotion.org/tutorials/show/13181/topology-study-how-to-model-ski-goggles-in-blender</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13181/topology-study-how-to-model-ski-goggles-in-blender">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/2024_04_15_slider_00016_320x180.jpg" /></a><br/>
                             ]]>Using Blender modeling tools for creating realistic ski googles....</description>
<author>Evermotion.org</author>
<pubDate>Mon, 15 Apr 2024 11:11:00 +0200</pubDate>
<guid>https://evermotion.org/tutorials/show/13181/topology-study-how-to-model-ski-goggles-in-blender</guid>
<enclosure url="https://evermotion.org/files/publications_images/2024_04_15_slider_00016_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/2024_04_15_slider_00016_320x180.jpg" medium="image" type="image/jpeg" />
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<title>Material Layering in Unreal Engine</title>
<link>https://evermotion.org/tutorials/show/13180/material-layering-in-unreal-engine</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13180/material-layering-in-unreal-engine">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/2024_04_08_slider_00018_320x180.jpg" /></a><br/>
                             ]]>Optimize your Unreal Engine scenes and use powerful layered materials....</description>
<author>Evermotion.org</author>
<pubDate>Mon, 08 Apr 2024 12:58:00 +0200</pubDate>
<guid>https://evermotion.org/tutorials/show/13180/material-layering-in-unreal-engine</guid>
<enclosure url="https://evermotion.org/files/publications_images/2024_04_08_slider_00018_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/2024_04_08_slider_00018_320x180.jpg" medium="image" type="image/jpeg" />
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<item>
<title>Known Unknown Depths Of 3ds MAX - Vol.12</title>
<link>https://evermotion.org/tutorials/show/13179/known-unknown-depths-of-3ds-max-vol-12</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13179/known-unknown-depths-of-3ds-max-vol-12">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/SL_Untitled_0236_320x180.jpg" /></a><br/>
                             ]]>New tips from RenderRam!...</description>
<author>Evermotion.org</author>
<pubDate>Tue, 02 Apr 2024 13:54:00 +0200</pubDate>
<guid>https://evermotion.org/tutorials/show/13179/known-unknown-depths-of-3ds-max-vol-12</guid>
<enclosure url="https://evermotion.org/files/publications_images/SL_Untitled_0236_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/SL_Untitled_0236_320x180.jpg" medium="image" type="image/jpeg" />
</item>
<item>
<title>You should use PNG format less than you think</title>
<link>https://evermotion.org/tutorials/show/13178/you-should-use-png-format-less-than-you-think</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13178/you-should-use-png-format-less-than-you-think">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/2024_03_25_slider_00016_320x180.jpg" /></a><br/>
                             ]]>Learn when you should take a step away from PNG rendering....</description>
<author>Evermotion.org</author>
<pubDate>Mon, 25 Mar 2024 09:29:00 +0100</pubDate>
<guid>https://evermotion.org/tutorials/show/13178/you-should-use-png-format-less-than-you-think</guid>
<enclosure url="https://evermotion.org/files/publications_images/2024_03_25_slider_00016_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/2024_03_25_slider_00016_320x180.jpg" medium="image" type="image/jpeg" />
</item>
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<title>What is translucency and when (not) to use it?</title>
<link>https://evermotion.org/tutorials/show/13177/what-is-translucency-and-when-not-to-use-it-</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13177/what-is-translucency-and-when-not-to-use-it-">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/2024_03_18_slider_00017_320x180.jpg" /></a><br/>
                             ]]>RenderRam gives a detailed look into the translucent and sss shading....</description>
<author>Evermotion.org</author>
<pubDate>Mon, 18 Mar 2024 08:54:00 +0100</pubDate>
<guid>https://evermotion.org/tutorials/show/13177/what-is-translucency-and-when-not-to-use-it-</guid>
<enclosure url="https://evermotion.org/files/publications_images/2024_03_18_slider_00017_320x180.jpg" length="0" type="image/jpeg" />
<media:content url="https://evermotion.org/files/publications_images/2024_03_18_slider_00017_320x180.jpg" medium="image" type="image/jpeg" />
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<title>Create photorealistic curtains (All 3D Software)</title>
<link>https://evermotion.org/tutorials/show/13174/create-photorealistic-curtains-all-3d-software-</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13174/create-photorealistic-curtains-all-3d-software-">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/2024_03_04_slider_00016_320x180.jpg" /></a><br/>
                             ]]>Vjjeko from RenderRam shares his approach on how to make curtain material...</description>
<author>Evermotion.org</author>
<pubDate>Mon, 04 Mar 2024 09:01:00 +0100</pubDate>
<guid>https://evermotion.org/tutorials/show/13174/create-photorealistic-curtains-all-3d-software-</guid>
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<title>Create Atmospheric Renders with Vray&apos;s Volumetric Fog</title>
<link>https://evermotion.org/tutorials/show/13173/create-atmospheric-renders-with-vray-s-volumetric-fog</link>
<description><![CDATA[
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                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/2024_02_23_slider_00016_320x180.jpg" /></a><br/>
                             ]]>In this video, we&apos;ll explore Vray&apos;s powerful volumetric fog module....</description>
<author>Evermotion.org</author>
<pubDate>Fri, 23 Feb 2024 14:16:00 +0100</pubDate>
<guid>https://evermotion.org/tutorials/show/13173/create-atmospheric-renders-with-vray-s-volumetric-fog</guid>
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<title>3ds Max - unwrap and project images on mesh with a single click</title>
<link>https://evermotion.org/tutorials/show/13172/3ds-max-unwrap-and-project-images-on-mesh-with-a-single-click</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13172/3ds-max-unwrap-and-project-images-on-mesh-with-a-single-click">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/2024_01_31_slider_00018_320x180.jpg" /></a><br/>
                             ]]>Today on RenderRam I discovered this magical UVW Map button......</description>
<author>Evermotion.org</author>
<pubDate>Wed, 31 Jan 2024 13:43:00 +0100</pubDate>
<guid>https://evermotion.org/tutorials/show/13172/3ds-max-unwrap-and-project-images-on-mesh-with-a-single-click</guid>
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<item>
<title>Advanced Lighting Techniques</title>
<link>https://evermotion.org/tutorials/show/13171/advanced-lighting-techniques</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13171/advanced-lighting-techniques">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/2024_01_31_slider_00017_320x180.jpg" /></a><br/>
                             ]]>In this video you will learn about techniques for enhancing lighting using normal maps and clay renders....</description>
<author>Evermotion.org</author>
<pubDate>Wed, 31 Jan 2024 13:38:00 +0100</pubDate>
<guid>https://evermotion.org/tutorials/show/13171/advanced-lighting-techniques</guid>
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<title>What is the Weighted Normals modifier used for?</title>
<link>https://evermotion.org/tutorials/show/13170/what-is-the-weighted-normals-modifier-used-for-</link>
<description><![CDATA[
                             <a href="https://evermotion.org/tutorials/show/13170/what-is-the-weighted-normals-modifier-used-for-">
                             <img hspace="4" border="0" vspace="4" alt="" src="https://evermotion.org/files/publications_images/2024_01_25_slider_00016_320x180.jpg" /></a><br/>
                             ]]>Tutorial by Christopher 3D....</description>
<author>Evermotion.org</author>
<pubDate>Thu, 25 Jan 2024 15:52:00 +0100</pubDate>
<guid>https://evermotion.org/tutorials/show/13170/what-is-the-weighted-normals-modifier-used-for-</guid>
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