V-RayMax Converter PRO - professional tool for every CG artist

MAX Tools team is pleased to present and recommend for use "V-RayMax Converter PRO" - new professional version of the scene converter script (plugin) formerly known as "V-RayMtl Converter 3". 241941 This new generation converter was released after version 3 and has various new features and improvements: support for more materials, maps and other scene components, more choice of materials to convert, interaction with converter functions through built-in maxscript methods (API), as well as more flexible conversion options and scene adjustments. The following renderers are currently supported for conversion to V-Ray: Default Scanline (Standard)/b], Corona, FStorm, Octane, finalRender, Arnold (basic), and as additional - NVIDIA iray (unofficial) and Brazil Advanced materials. A more detailed list of materials, maps and other scene components supported for conversion can be found HERE. Main features: Convert materials, maps, lights, cameras and environment GI to V-Ray Convert modifiers and helpers to V-Ray Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps Convert proxies to V-Ray proxy Convert standard Bitmaps to VRayBitmap (VRayHDRI) Convert VRayBitmap (VRayHDRI) to standard Bitmap Convert 3ds Max Physical cameras to V-Ray Physical cameras Convert V-Ray Physical cameras to 3ds Max Physical cameras Configure ACEScg workflow in V-Ray Batch processing for multiple *.max files Programmatically interact with most converter functions using built-in maxscript methods (API). ...and more additional tools for adjusting and fixing the scene. More detailed information about the new features and capabilities of the converter can be found here: "V-RayMax Converter PRO" Official site or here: ScriptSpot Also, on this V-RayMax Converter PRO Telegram channel you can read about all the updates.

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