Array
(
    [0] => 23000
    [1] => 1048
    [2] => Column 'account_id' cannot be null
)
#0  Debug::stmt(PDOStatement Object ([queryString] => INSERT INTO nevr_premium (account_id,expire_date,premium_id ) VALUES (:account_id,:expire_date,:premium_id ))) called at [/var/www/EverPortal/classes/Helper.class.php:516]
#1  Helper::GenericInsert(newever, nevr_premium, Array ([account_id] => ,[expire_date] => 2018.07.16,[premium_id] => 2)) called at [/var/www/EverPortal/classes/Premium.class.php:12]
#2  Premium::get_limits() called at [/var/www/EverPortal/controllers/portfolios.php:259]
#3  portfoliosController->show_work(4936, living-room)
#4  ReflectionMethod->invokeArgs(portfoliosController Object ([template] => Template Object ([_tpldata] => Array ([.] => Array ([0] => Array ()),[menulist] => Array ([0] => Array ([NAZWA_SEKCJI] => SHOP,[LINK_SEKCJI] => https://evermotion.org/main/from_www,[SZER] => 55,[S_ROW_COUNT] => 0,[S_FIRST_ROW] => 1,[bloczek] => Array ([0] => Array ([S_ROW_COUNT] => 0,[S_FIRST_ROW] => 1,[S_LAST_ROW] => 1,[menusublist] => Array ([0] => Array ([NAZWA_SEKCJI] => Your account,[LINK_SEKCJI] => https://evermotion.org/modelshop/account,[S_ROW_COUNT] => 0,[S_FIRST_ROW] => 1),[1] => Array ([NAZWA_SEKCJI] => SUPPORT,[LINK_SEKCJI] => https://evermotion.org/main/faq,[S_ROW_COUNT] => 1),[2] => Array ([NAZWA_SEKCJI] => Partner points,[LINK_SEKCJI] => https://evermotion.org/modelshop/prizes,[S_ROW_COUNT] => 2),[3] => Array ([NAZWA_SEKCJI] => YOUR CART,[LINK_SEKCJI] => https://evermotion.org/modelshop/show_cart,[S_ROW_COUNT] => 3),[4] => Array ([NAZWA_SEKCJI] => CUSTOMER ZONE,[LINK_SEKCJI] => https://evermotion.org/modelshop/czone,[S_ROW_COUNT] => 4),[5] => Array ([NAZWA_SEKCJI] => Official resellers,[LINK_SEKCJI] => https://evermotion.org/resellers,[S_ROW_COUNT] => 5,[S_LAST_ROW] => 1))))),[1] => Array ([NAZWA_SEKCJI] => HOME,[LINK_SEKCJI] => https://evermotion.org/main,[SZER] => 60,[S_ROW_COUNT] => 1),[2] => Array ([NAZWA_SEKCJI] => VFX,[LINK_SEKCJI] => https://evermotion.org/main/vfx,[SZER] => 40,[S_ROW_COUNT] => 2),[3] => Array ([NAZWA_SEKCJI] => FORUM,[LINK_SEKCJI] => https://evermotion.org/vbulletin/,[SZER] => 65,[S_ROW_COUNT] => 3),[4] => Array ([NAZWA_SEKCJI] => PORTFOLIOS,[LINK_SEKCJI] => https://evermotion.org/portfolios,[SZER] => 117,[S_ROW_COUNT] => 4),[5] => Array ([NAZWA_SEKCJI] => TUTORIALS,[LINK_SEKCJI] => https://evermotion.org/tutorials,[SZER] => 110,[S_ROW_COUNT] => 5),[6] => Array ([NAZWA_SEKCJI] => DOWNLOAD,[LINK_SEKCJI] => https://evermotion.org/downloads,[SZER] => 100,[S_ROW_COUNT] => 6),[7] => Array ([NAZWA_SEKCJI] => NOX,[LINK_SEKCJI] => https://evermotion.org/nox,[SZER] => 45,[S_ROW_COUNT] => 7,[bloczek] => Array ([0] => Array ([S_ROW_COUNT] => 0,[S_FIRST_ROW] => 1,[S_LAST_ROW] => 1,[menusublist] => Array ([0] => Array ([NAZWA_SEKCJI] => Download,[LINK_SEKCJI] => https://evermotion.org/nox/downloads,[S_ROW_COUNT] => 0,[S_FIRST_ROW] => 1),[1] => Array ([NAZWA_SEKCJI] => Gallery,[LINK_SEKCJI] => https://evermotion.org/nox/gallery,[S_ROW_COUNT] => 1),[2] => Array ([NAZWA_SEKCJI] => Tutorials,[LINK_SEKCJI] => https://evermotion.org/tutorials/category/nox-tutorial/45/0/,[S_ROW_COUNT] => 2),[3] => Array ([NAZWA_SEKCJI] => NOX Forum,[LINK_SEKCJI] => https://evermotion.org/vbulletin/forumdisplay.php?398-NOX-RENDERER,[S_ROW_COUNT] => 3,[S_LAST_ROW] => 1))))),[8] => Array ([NAZWA_SEKCJI] => Contact,[LINK_SEKCJI] => https://evermotion.org/contact,[SZER] => 90,[S_ROW_COUNT] => 8,[S_LAST_ROW] => 1))),[_rootref] => Array ([TEMPLATE_PATH] => https://evermotion.org/theme/EverPortal,[PATH_LIBS] => https://evermotion.org/libs/,[BASE_URI] => https://evermotion.org,[LEFT_ARROW] => ◄,[RIGHT_ARROW] => ►,[DOWN_ARROW] => ▼,[UP_ARROW] => ▲,[XML_CHARSET] => ,[BODY_BACKGROUND_IMAGE] => shop_background_image.jpg?1532037600,[TIME_MOD] => 1531864800,[IS_LOGGED] => ,[SHOW_COOKIE_INFO] => 1),[root] => theme/EverPortal,[cachepath] => theme/EverPortal/cache/,[files] => Array (),[filename] => Array (),[compiled_code] => Array ()),[params] => Array ([0] => 4936,[1] => living-room),[template_vars] => Array ([current] => portfolios,[featured] => Array ([0] => FeaturedItem Object ([id] => 294,[title] => Using ForestPack and RailClone for Large Scale Environments,[thumb] => https://evermotion.org/files/publications_images/sl_01321_Untitled_3.jpg,[link] => /tutorials/show/11069/using-forestpack-and-railclone-for-large-scale-environments,[link_type] => ,[publication_id] => 11069,[position] => 0,[summary] => 

How to create large exterior scene and don't kill your workstation in the process.

,[is_external] => ,[categories] => Array ([0] => PublicationCategory Object ([id] => 14,[name] => 3ds MAX,[subcategories] => Array (),[main] => 1,[link] => /tutorials/category/3ds-max/14/0/,[type] => 1,[subcategory] => PublicationCategory Object ([id] => 1,[name] => modeling,[subcategories] => Array (),[main] => 0,[link] => /tutorials/category/modeling/14/1/1,[type] => 0,[subcategory] => ,[pub_main] => ),[pub_main] => 1)),[short_date] => 2018-06-27,[is_featured] => 1,[type] => tutorial,[main_category] => PublicationCategory Object ([id] => 14,[name] => 3ds MAX,[subcategories] => Array (),[main] => 1,[link] => /tutorials/category/3ds-max/14/0/,[type] => 1,[subcategory] => PublicationCategory Object ([id] => 1,[name] => modeling,[subcategories] => Array (),[main] => 0,[link] => /tutorials/category/modeling/14/1/1,[type] => 0,[subcategory] => ,[pub_main] => ),[pub_main] => 1)),[1] => FeaturedItem Object ([id] => 296,[title] => Three Years of Corona Renderer in Arch Viz,[thumb] => https://evermotion.org/files/publications_images/sl_01338_Untitled_1_3.jpg,[link] => /articles/show/11075/three-years-of-corona-renderer-in-arch-viz,[link_type] => ,[publication_id] => 11075,[position] => 1,[summary] =>

OndÅ™ej Karlík talk during Total Chaos 2018 Conference.

,[is_external] => ,[categories] => Array ([0] => PublicationCategory Object ([id] => 57,[name] => Software,[subcategories] => Array (),[main] => 1,[link] => /articles/category/software/57/,[type] => 0,[subcategory] => ,[pub_main] => 0),[1] => PublicationCategory Object ([id] => 28,[name] => All,[subcategories] => Array (),[main] => 1,[link] => /articles/category/all/28/,[type] => 0,[subcategory] => ,[pub_main] => 1)),[short_date] => 2018-07-05,[is_featured] => 1,[type] => article,[main_category] => PublicationCategory Object ([id] => 28,[name] => All,[subcategories] => Array (),[main] => 1,[link] => /articles/category/all/28/,[type] => 0,[subcategory] => ,[pub_main] => 1)),[2] => FeaturedItem Object ([id] => 295,[title] => Creating ID maps in Blender,[thumb] => https://evermotion.org/files/publications_images/sl_01323_01_chair_3.jpg,[link] => /tutorials/show/11071/creating-id-maps-in-blender,[link_type] => ,[publication_id] => 11071,[position] => 2,[summary] =>

Different methods for id mapping in Blender.

,[is_external] => ,[categories] => Array ([0] => PublicationCategory Object ([id] => 43,[name] => Blender,[subcategories] => Array (),[main] => 1,[link] => /tutorials/category/blender/43/0/,[type] => 1,[subcategory] => PublicationCategory Object ([id] => 1,[name] => modeling,[subcategories] => Array (),[main] => 0,[link] => /tutorials/category/modeling/43/1/1,[type] => 0,[subcategory] => ,[pub_main] => ),[pub_main] => 1),[1] => PublicationCategory Object ([id] => 43,[name] => Blender,[subcategories] => Array (),[main] => 1,[link] => /tutorials/category/blender/43/0/,[type] => 1,[subcategory] => PublicationCategory Object ([id] => 2,[name] => texturing,[subcategories] => Array (),[main] => 0,[link] => /tutorials/category/texturing/43/2/1,[type] => 0,[subcategory] => ,[pub_main] => ),[pub_main] => 0),[2] => PublicationCategory Object ([id] => 43,[name] => Blender,[subcategories] => Array (),[main] => 1,[link] => /tutorials/category/blender/43/0/,[type] => 1,[subcategory] => PublicationCategory Object ([id] => 1,[name] => modeling,[subcategories] => Array (),[main] => 0,[link] => /tutorials/category/modeling/43/1/1,[type] => 0,[subcategory] => ,[pub_main] => ),[pub_main] => 0)),[short_date] => 2018-06-29,[is_featured] => 1,[type] => tutorial,[main_category] => PublicationCategory Object ([id] => 43,[name] => Blender,[subcategories] => Array (),[main] => 1,[link] => /tutorials/category/blender/43/0/,[type] => 1,[subcategory] => PublicationCategory Object ([id] => 1,[name] => modeling,[subcategories] => Array (),[main] => 0,[link] => /tutorials/category/modeling/43/1/1,[type] => 0,[subcategory] => ,[pub_main] => ),[pub_main] => 1)),[3] => FeaturedItem Object ([id] => 293,[title] => V-Ray Next: The future of V-Ray,[thumb] => https://evermotion.org/files/publications_images/sl_00965_Untitled_6.jpg,[link] => /articles/show/11012/v-ray-next-the-future-of-v-ray,[link_type] => ,[publication_id] => 11012,[position] => 3,[summary] =>

"Real-time and offline renderers will converge" - says Vladimir Koylazov, CTO of Chaos Group.

,[is_external] => ,[categories] => Array ([0] => PublicationCategory Object ([id] => 28,[name] => All,[subcategories] => Array (),[main] => 1,[link] => /articles/category/all/28/,[type] => 0,[subcategory] => ,[pub_main] => 1),[1] => PublicationCategory Object ([id] => 29,[name] => Interview,[subcategories] => Array (),[main] => 1,[link] => /articles/category/interview/29/,[type] => 0,[subcategory] => ,[pub_main] => 0),[2] => PublicationCategory Object ([id] => 28,[name] => All,[subcategories] => Array (),[main] => 1,[link] => /articles/category/all/28/,[type] => 0,[subcategory] => ,[pub_main] => 0)),[short_date] => 2018-03-28,[is_featured] => 1,[type] => article,[main_category] => PublicationCategory Object ([id] => 28,[name] => All,[subcategories] => Array (),[main] => 1,[link] => /articles/category/all/28/,[type] => 0,[subcategory] => ,[pub_main] => 1))),[meta_title] => Galleries and portfolios - Evermotion,[meta_description] => Portfolios and 3d graphic galleries of Evermotion users.,[meta_keywords] => 3D models, textures, tutorials, architecture, 3d, computer graphic, digital art, vray render),[_action] => show_work), Array ([0] => 4936,[1] => living-room)) called at [/var/www/EverPortal/dispatcher/do_view.inc.php:25] #5 require_once(/var/www/EverPortal/dispatcher/do_view.inc.php) called at [/var/www/EverPortal/index.php:138]