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Making of Thailand’s Hilton Hotel - Tip of the Week

Michał Franczak 2016-02-09 10:20 tutorial  > 3ds MAX  > rendering

A luxury hotel lobby from Archinteriors vol. 44.

We are breaking down the scene inspired by Thailand's Hilton Pattaya hotel, designed by Bangkok-based Department of Architecture. This scene was modeled and rendered by Evermotion in 3ds Max and V-ray. It is included in Archinteriors vol. 44 collection. You can buy Archinteriors vol. 44 collection or this single scene in Evermotion shop.

Click on image to enlargenr_AI44_002_cam_001_pp_051.jpg

This if the final scene after post-production.
 

 

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Panoramic, 360 view of this scene. Click to open and then click and drag to rotate, use mouse wheel to zoom in and out.
 
 

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Overview of the scene. Here we have nice hotel lobby with fancy wavy ceiling, some sitting furniture and reception desk on the left. there are many small light sources beneath the ceiling and some large V-Ray rectangular lights outside the building.

 

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3ds Max viewport with materials / objects color on. We also added some greenery outside the building.

 

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Isometric view of the scene. You can see three V-Ray lights surrounding the building.

 

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V-Ray light settings on the right.

 

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Top V-Ray light settings.

 

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third V-ray light settings.

 

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spot light settings.

 

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Omni lights are placed above spot lights. Settings on the right.

 

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Camera is placed straight, to give symmetrical shot of the lobby.

 

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The carpet mesh.

 

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The carpet with texture preview in viewport.

 

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The carpet material.

 

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The carpet material - one of sources of our bump map.

 

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Furniture in the lobby - isloated view.

 

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Furniture - close up, mesh.

 

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Furniture material.

 

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Furniture material - Falloff map settings.

 

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Wooden table mesh.

 

 

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Wooden table with texture preview.

 

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Wooden table material.

 

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Wooden table material - falloff map settings.

 

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Wooden table material - wood texture.

  

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Ceiling mesh.

 

 

Click on image to enlargeBAKING_MF.jpg

The celing is a bit complicated to model and shade. The shader was a semi-tranparent materiał with very long rendering time so we decided to bake it.
1. First, you have to uv map it without overlapping - remember to use a differnt uv channel than the original texture mapping.
2. Using bake map (shortkey "0") choose Vray complete map, resolution and hit "bake" - it took several hours on our 24 machine core but the effect is almost the same as the original shader and you only have to do it once.
3. You have to create a new shader using the baked map - screen shaders.
 

 

 

Click on image to enlargenr_ae44s02__0019_Layer_23_036.jpg

Ceiling material.
 
 

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Ceiling material - texture.
 

 

Click on image to enlargenr_ae44s02__0017_Layer_25_034.jpg

The floor is made of two materials - one is beige and one is white.
 

 

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floor - white material settings - blend material.

 

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Floor, white material settings - base VrayMaterial.

 

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floor - white material settings, coat material.

 

Click on image to enlargenr_ae44s02__0013_Layer_29_030.jpg

floor - white material, glossy faloof map settings.

 

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floor, white material - diffuse texture.

 

Click on image to enlargenr_ae44s02__0011_Layer_31_028.jpg

floor, beige material, VrayBlendMaterial settings.

 

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floor, beige material, base VrayMaterial settings.

 

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floor, beige material, coat material settings.

 

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floor, beige material, diffuse texture.

 

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Another shot of the scene, some more sitting furniture.

 

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render settings.

 

 

 

Click on image to enlargenr_ps_stack_050.jpg

Post-production in Photoshop. the first goes base RGB layer, next four layers affect ceiling only. They make it more saturated and interesting. Glow ceiling layer adds glow to light areas in the ceiling. glow blur 50 px and 15px layers add glow to windows area. Top curves layer is "S" shaped and it increased contrast of the whole scene.

 

Click on image to enlargenr_AI44_002_cam_001_pp_051.jpg

Final image after post-production.

 

 

Click on image to enlargenr_AI44_002_cam_002_pp_052.jpg

Final image after post-production, camera 2.

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors 44 hilton scene2
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Emergency Designers 13:28:45  |  10-02-2016
Great work, could please share your technique modeling of the ceiling ?
petreksw 04:21:02  |  18-02-2016
simply too awesome may i ask how much time it took to render the scene? thanks and mind to elaborate on: 2. Using bake map (shortkey "0") choose Vray complete map, resolution and hit "bake" - it took several hours on our 24 machine core but the effect is almost the same as the original shader and you only have to do it once. thanks a lot :)
SAEID66 23:11:31  |  19-02-2016
GOOD WORK HOW YOU MAKE PANORAMA???
keykey8822 09:23:23  |  28-09-2016
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